local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1 L0_1 = {} L0_1.group_id = 155009004 L1_1 = {} L1_1.group_ID = 155009004 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = 4008 L7_1 = 4009 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = 4003 L8_1 = 4005 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = 1 L7_1[1] = L8_1 L8_1 = {} L9_1 = {} L10_1 = 4003 L11_1 = "battle_01" L12_1 = 3 L13_1 = 155009007 L14_1 = 155009025 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L10_1 = {} L11_1 = 4004 L12_1 = "battle_02" L13_1 = 4 L14_1 = 155009008 L15_1 = 155009026 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L11_1 = {} L12_1 = 4005 L13_1 = "battle_03" L14_1 = 5 L15_1 = 155009009 L16_1 = 155009027 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L12_1 = {} L13_1 = 4006 L14_1 = "battle_04" L15_1 = 6 L16_1 = 155009010 L17_1 = 155009028 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L12_1[5] = L17_1 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = 1 L2_2 = L8_1 L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = ScriptLib L5_2 = L5_2.RemoveExtraGroupSuite L6_2 = A0_2 L7_2 = L1_1.group_ID L8_2 = L8_1[L4_2] L8_2 = L8_2[3] L5_2(L6_2, L7_2, L8_2) L5_2 = ScriptLib L5_2 = L5_2.SetGadgetStateByConfigId L6_2 = A0_2 L7_2 = L8_1[L4_2] L7_2 = L7_2[1] L8_2 = 0 L5_2(L6_2, L7_2, L8_2) end L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "battleState" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "battleindex" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end Initial = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = L8_1[A1_2] L5_2 = L5_2[3] L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end BattleStart = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = A1_2 - 1 L5_2 = L8_1[L5_2] L5_2 = L5_2[3] L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end BattleOver = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = 1 L2_2 = L8_1 L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = ScriptLib L5_2 = L5_2.SetGroupVariableValueByGroup L6_2 = A0_2 L7_2 = "gameplayState" L8_2 = 2 L9_2 = L8_1[L4_2] L9_2 = L9_2[4] L5_2(L6_2, L7_2, L8_2, L9_2) L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValueByGroup L6_2 = A0_2 L7_2 = "gameplayState" L8_2 = L8_1[L4_2] L8_2 = L8_2[5] L5_2 = L5_2(L6_2, L7_2, L8_2) if L5_2 ~= 3 then L5_2 = ScriptLib L5_2 = L5_2.SetGroupVariableValueByGroup L6_2 = A0_2 L7_2 = "gameplayState" L8_2 = 2 L9_2 = L8_1[L4_2] L9_2 = L9_2[5] L5_2(L6_2, L7_2, L8_2, L9_2) end L5_2 = ScriptLib L5_2 = L5_2.SetGadgetStateByConfigId L6_2 = A0_2 L7_2 = L8_1[L4_2] L7_2 = L7_2[1] L8_2 = 201 L5_2(L6_2, L7_2, L8_2) end L1_2 = ScriptLib L1_2 = L1_2.RemoveEntityByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = EntityType L4_2 = L4_2.GADGET L5_2 = 4008 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = ScriptLib L1_2 = L1_2.RemoveEntityByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = EntityType L4_2 = L4_2.GADGET L5_2 = 4009 L1_2(L2_2, L3_2, L4_2, L5_2) end ALLBattleCompleted = L9_1 L9_1 = {} function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L9_1["0"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = Initial L2_2 = A0_2 L1_2(L2_2) end L9_1["1"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 7 L1_2(L2_2, L3_2, L4_2) L1_2 = 1 L2_2 = L8_1 L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = ScriptLib L5_2 = L5_2.RemoveExtraGroupSuite L6_2 = A0_2 L7_2 = L1_1.group_ID L8_2 = L8_1[L4_2] L8_2 = L8_2[3] L5_2(L6_2, L7_2, L8_2) L5_2 = ScriptLib L5_2 = L5_2.SetGadgetStateByConfigId L6_2 = A0_2 L7_2 = L8_1[L4_2] L7_2 = L7_2[1] L8_2 = 201 L5_2(L6_2, L7_2, L8_2) end L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "battleState" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "battleindex" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L9_1["2"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 7 L1_2(L2_2, L3_2, L4_2) L1_2 = ALLBattleCompleted L2_2 = A0_2 L1_2(L2_2) end L9_1["3"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 7 L1_2(L2_2, L3_2, L4_2) L1_2 = 1 L2_2 = L8_1 L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = ScriptLib L5_2 = L5_2.SetGadgetStateByConfigId L6_2 = A0_2 L7_2 = L8_1[L4_2] L7_2 = L7_2[1] L8_2 = 201 L5_2(L6_2, L7_2, L8_2) end end L9_1["4"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L9_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L10_1 L10_1 = {} L11_1 = {} L11_1.config_id = 4012 L11_1.monster_id = 22040201 L12_1 = {} L12_1.x = -756.024 L12_1.y = 139.11 L12_1.z = -214.963 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 192.015 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.drop_id = 1000100 L11_1.disableWander = true L11_1.pose_id = 101 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 4013 L12_1.monster_id = 22040201 L13_1 = {} L13_1.x = -745.907 L13_1.y = 139.302 L13_1.z = -229.38 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 312.864 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.drop_id = 1000100 L12_1.disableWander = true L12_1.pose_id = 101 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 4014 L13_1.monster_id = 22040201 L14_1 = {} L14_1.x = -757.752 L14_1.y = 139.102 L14_1.z = -236.097 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 0.0 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 36 L13_1.drop_id = 1000100 L13_1.disableWander = true L13_1.pose_id = 101 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 4015 L14_1.monster_id = 22040201 L15_1 = {} L15_1.x = -766.042 L15_1.y = 139.273 L15_1.z = -222.033 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 104.113 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 36 L14_1.drop_id = 1000100 L14_1.disableWander = true L14_1.pose_id = 101 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 4017 L15_1.monster_id = 22010401 L16_1 = {} L16_1.x = -763.191 L16_1.y = 139.295 L16_1.z = -220.392 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 105.396 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 36 L15_1.drop_id = 1000100 L15_1.disableWander = true L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 4018 L16_1.monster_id = 22010201 L17_1 = {} L17_1.x = -756.877 L17_1.y = 139.403 L17_1.z = -234.654 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 0.0 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 36 L16_1.drop_id = 1000100 L16_1.disableWander = true L16_1.area_id = 200 L17_1 = {} L17_1.config_id = 4019 L17_1.monster_id = 22010301 L18_1 = {} L18_1.x = -750.154 L18_1.y = 139.029 L18_1.z = -222.03 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 271.058 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 36 L17_1.drop_id = 1000100 L17_1.disableWander = true L17_1.area_id = 200 L18_1 = {} L18_1.config_id = 4021 L18_1.monster_id = 26050901 L19_1 = {} L19_1.x = -760.102 L19_1.y = 139.357 L19_1.z = -220.019 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 133.135 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 36 L18_1.drop_id = 1000100 L18_1.disableWander = true L18_1.area_id = 200 L19_1 = {} L19_1.config_id = 4022 L19_1.monster_id = 26051001 L20_1 = {} L20_1.x = -753.833 L20_1.y = 139.445 L20_1.z = -229.971 L19_1.pos = L20_1 L20_1 = {} L20_1.x = 0.0 L20_1.y = 317.761 L20_1.z = 0.0 L19_1.rot = L20_1 L19_1.level = 36 L19_1.drop_id = 1000100 L19_1.disableWander = true L19_1.area_id = 200 L20_1 = {} L20_1.config_id = 4025 L20_1.monster_id = 22020102 L21_1 = {} L21_1.x = -756.496 L21_1.y = 139.178 L21_1.z = -224.722 L20_1.pos = L21_1 L21_1 = {} L21_1.x = 0.0 L21_1.y = 0.0 L21_1.z = 0.0 L20_1.rot = L21_1 L20_1.level = 36 L20_1.drop_id = 1000100 L20_1.disableWander = true L20_1.pose_id = 101 L20_1.area_id = 200 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 L10_1[8] = L18_1 L10_1[9] = L19_1 L10_1[10] = L20_1 monsters = L10_1 L10_1 = {} npcs = L10_1 L10_1 = {} L11_1 = {} L11_1.config_id = 4003 L11_1.gadget_id = 70310011 L12_1 = {} L12_1.x = -753.991 L12_1.y = 138.608 L12_1.z = -210.449 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 358.247 L12_1.y = 195.808 L12_1.z = 1.024 L11_1.rot = L12_1 L11_1.level = 36 L11_1.persistent = true L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 4004 L12_1.gadget_id = 70310011 L13_1 = {} L13_1.x = -742.52 L13_1.y = 138.558 L13_1.z = -228.865 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 358.958 L13_1.y = 287.391 L13_1.z = 357.216 L12_1.rot = L13_1 L12_1.level = 36 L12_1.persistent = true L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 4005 L13_1.gadget_id = 70310011 L14_1 = {} L14_1.x = -756.757 L14_1.y = 139.332 L14_1.z = -237.615 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 8.5 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 36 L13_1.persistent = true L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 4006 L14_1.gadget_id = 70310011 L15_1 = {} L15_1.x = -768.37 L15_1.y = 139.288 L15_1.z = -220.1 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 108.294 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 36 L14_1.persistent = true L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 4008 L15_1.gadget_id = 70290229 L16_1 = {} L16_1.x = -754.116 L16_1.y = 139.708 L16_1.z = -210.582 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 3.013 L16_1.y = 0.013 L16_1.z = 0.478 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 4009 L16_1.gadget_id = 70290229 L17_1 = {} L17_1.x = -756.751 L17_1.y = 140.396 L17_1.z = -237.61 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 0.0 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 36 L16_1.area_id = 200 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 gadgets = L10_1 L10_1 = {} regions = L10_1 L10_1 = {} L11_1 = {} L11_1.config_id = 1004001 L11_1.name = "GROUP_LOAD_4001" L12_1 = EventType L12_1 = L12_1.EVENT_GROUP_LOAD L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "" L11_1.action = "action_EVENT_GROUP_LOAD_4001" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1004002 L12_1.name = "VARIABLE_CHANGE_4002" L13_1 = EventType L13_1 = L13_1.EVENT_VARIABLE_CHANGE L12_1.event = L13_1 L12_1.source = "gameplayState" L12_1.condition = "" L12_1.action = "action_EVENT_VARIABLE_CHANGE_4002" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1004007 L13_1.name = "GADGET_STATE_CHANGE_4007" L14_1 = EventType L14_1 = L14_1.EVENT_GADGET_STATE_CHANGE L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_4007" L13_1.action = "action_EVENT_GADGET_STATE_CHANGE_4007" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1004027 L14_1.name = "ANY_MONSTER_DIE_4027" L15_1 = EventType L15_1 = L15_1.EVENT_ANY_MONSTER_DIE L14_1.event = L15_1 L14_1.source = "" L14_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4027" L14_1.action = "action_EVENT_ANY_MONSTER_DIE_4027" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1004028 L15_1.name = "ANY_MONSTER_DIE_4028" L16_1 = EventType L16_1 = L16_1.EVENT_ANY_MONSTER_DIE L15_1.event = L16_1 L15_1.source = "" L15_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4028" L15_1.action = "action_EVENT_ANY_MONSTER_DIE_4028" L15_1.trigger_count = 0 L16_1 = {} L16_1.config_id = 1004029 L16_1.name = "ANY_MONSTER_DIE_4029" L17_1 = EventType L17_1 = L17_1.EVENT_ANY_MONSTER_DIE L16_1.event = L17_1 L16_1.source = "" L16_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4029" L16_1.action = "action_EVENT_ANY_MONSTER_DIE_4029" L16_1.trigger_count = 0 L17_1 = {} L17_1.config_id = 1004030 L17_1.name = "ANY_MONSTER_DIE_4030" L18_1 = EventType L18_1 = L18_1.EVENT_ANY_MONSTER_DIE L17_1.event = L18_1 L17_1.source = "" L17_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4030" L17_1.action = "action_EVENT_ANY_MONSTER_DIE_4030" L17_1.trigger_count = 0 L18_1 = {} L18_1.config_id = 1004031 L18_1.name = "VARIABLE_CHANGE_4031" L19_1 = EventType L19_1 = L19_1.EVENT_VARIABLE_CHANGE L18_1.event = L19_1 L18_1.source = "battleState" L18_1.condition = "" L18_1.action = "action_EVENT_VARIABLE_CHANGE_4031" L18_1.trigger_count = 0 L19_1 = {} L19_1.config_id = 1004032 L19_1.name = "QUEST_START_4032" L20_1 = EventType L20_1 = L20_1.EVENT_QUEST_START L19_1.event = L20_1 L19_1.source = "7227007" L19_1.condition = "" L19_1.action = "action_EVENT_QUEST_START_4032" L19_1.trigger_count = 0 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 L10_1[8] = L18_1 L10_1[9] = L19_1 triggers = L10_1 L10_1 = {} L11_1 = {} L11_1.configId = 1 L11_1.name = "gameplayState" L11_1.value = 0 L11_1.no_refresh = true L12_1 = {} L12_1.configId = 2 L12_1.name = "battle_01" L12_1.value = 0 L12_1.no_refresh = true L13_1 = {} L13_1.configId = 3 L13_1.name = "battle_02" L13_1.value = 0 L13_1.no_refresh = true L14_1 = {} L14_1.configId = 4 L14_1.name = "battle_03" L14_1.value = 0 L14_1.no_refresh = true L15_1 = {} L15_1.configId = 5 L15_1.name = "battle_04" L15_1.value = 0 L15_1.no_refresh = true L16_1 = {} L16_1.configId = 6 L16_1.name = "battleState" L16_1.value = 0 L16_1.no_refresh = false L17_1 = {} L17_1.configId = 7 L17_1.name = "battleindex" L17_1.value = 1 L17_1.no_refresh = false L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 variables = L10_1 L10_1 = {} L10_1.suite = 1 L10_1.end_suite = 0 L10_1.rand_suite = false init_config = L10_1 L10_1 = {} L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L13_1 = "GROUP_LOAD_4001" L14_1 = "VARIABLE_CHANGE_4002" L12_1[1] = L13_1 L12_1[2] = L14_1 L11_1.triggers = L12_1 L11_1.rand_weight = 100 L12_1 = {} L13_1 = {} L12_1.monsters = L13_1 L13_1 = {} L14_1 = 4004 L15_1 = 4006 L13_1[1] = L14_1 L13_1[2] = L15_1 L12_1.gadgets = L13_1 L13_1 = {} L12_1.regions = L13_1 L13_1 = {} L14_1 = "GADGET_STATE_CHANGE_4007" L15_1 = "VARIABLE_CHANGE_4031" L16_1 = "QUEST_START_4032" L13_1[1] = L14_1 L13_1[2] = L15_1 L13_1[3] = L16_1 L12_1.triggers = L13_1 L12_1.rand_weight = 100 L13_1 = {} L14_1 = {} L15_1 = 4012 L16_1 = 4013 L17_1 = 4014 L18_1 = 4015 L14_1[1] = L15_1 L14_1[2] = L16_1 L14_1[3] = L17_1 L14_1[4] = L18_1 L13_1.monsters = L14_1 L14_1 = {} L13_1.gadgets = L14_1 L14_1 = {} L13_1.regions = L14_1 L14_1 = {} L15_1 = "ANY_MONSTER_DIE_4027" L14_1[1] = L15_1 L13_1.triggers = L14_1 L13_1.rand_weight = 100 L14_1 = {} L15_1 = {} L16_1 = 4017 L17_1 = 4018 L18_1 = 4019 L15_1[1] = L16_1 L15_1[2] = L17_1 L15_1[3] = L18_1 L14_1.monsters = L15_1 L15_1 = {} L14_1.gadgets = L15_1 L15_1 = {} L14_1.regions = L15_1 L15_1 = {} L16_1 = "ANY_MONSTER_DIE_4028" L15_1[1] = L16_1 L14_1.triggers = L15_1 L14_1.rand_weight = 100 L15_1 = {} L16_1 = {} L17_1 = 4021 L18_1 = 4022 L16_1[1] = L17_1 L16_1[2] = L18_1 L15_1.monsters = L16_1 L16_1 = {} L15_1.gadgets = L16_1 L16_1 = {} L15_1.regions = L16_1 L16_1 = {} L17_1 = "ANY_MONSTER_DIE_4029" L16_1[1] = L17_1 L15_1.triggers = L16_1 L15_1.rand_weight = 100 L16_1 = {} L17_1 = {} L18_1 = 4025 L17_1[1] = L18_1 L16_1.monsters = L17_1 L17_1 = {} L16_1.gadgets = L17_1 L17_1 = {} L16_1.regions = L17_1 L17_1 = {} L18_1 = "ANY_MONSTER_DIE_4030" L17_1[1] = L18_1 L16_1.triggers = L17_1 L16_1.rand_weight = 100 L17_1 = {} L18_1 = {} L17_1.monsters = L18_1 L18_1 = {} L19_1 = 4003 L20_1 = 4004 L21_1 = 4005 L22_1 = 4006 L18_1[1] = L19_1 L18_1[2] = L20_1 L18_1[3] = L21_1 L18_1[4] = L22_1 L17_1.gadgets = L18_1 L18_1 = {} L17_1.regions = L18_1 L18_1 = {} L17_1.triggers = L18_1 L17_1.rand_weight = 100 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 suites = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = 155009001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_4001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_4002 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155009004 L6_2 = 4003 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155009004 L6_2 = 4004 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155009004 L6_2 = 4005 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155009004 L6_2 = 4006 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_4007 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "battleState" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "battleindex" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 2 L3_2(L4_2, L5_2, L6_2) L3_2 = BattleStart L4_2 = A0_2 L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "battleindex" L5_2, L6_2, L7_2 = L5_2(L6_2, L7_2) L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end action_EVENT_GADGET_STATE_CHANGE_4007 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_4027 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battle_01" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleindex" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_4027 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_4028 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battle_02" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleindex" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_4028 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_4029 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battle_03" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleindex" L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_4029 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_4030 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battle_04" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_4030 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "battleState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L3_2 = BattleStart L4_2 = A0_2 L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "battleindex" L5_2, L6_2, L7_2 = L5_2(L6_2, L7_2) L3_2(L4_2, L5_2, L6_2, L7_2) elseif L2_2 == 1 then elseif L2_2 == 2 then L3_2 = BattleOver L4_2 = A0_2 L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = "battleindex" L5_2, L6_2, L7_2 = L5_2(L6_2, L7_2) L3_2(L4_2, L5_2, L6_2, L7_2) elseif L2_2 == 3 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L3_2 = 0 return L3_2 end action_EVENT_VARIABLE_CHANGE_4031 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_4032 = L10_1 L10_1 = require L11_1 = "V2_4/EnvState" L10_1(L11_1)