local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 155008218 L1_1 = {} L1_1.groupID = 155005270 L1_1.gadget_teleport = 218001 L1_1.pointarray_move = 500800011 function L2_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = ScriptLib L3_2 = L3_2.MoveAvatarByPointArray L4_2 = A0_2 L5_2 = A0_2.uid L6_2 = A1_2 L7_2 = A2_2 L8_2 = {} L8_2.speed = 10 L9_2 = "{\"MarkType\":2,\"IgnoreCollisionWhenEnter\":true}" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end TeleportAction = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 218001 L3_1.gadget_id = 70290275 L4_1 = {} L4_1.x = -156.827 L4_1.y = 192.581 L4_1.z = 374.213 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 200 L2_1[1] = L3_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 218002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 2 L4_1 = {} L4_1.x = -156.827 L4_1.y = 192.581 L4_1.z = 374.213 L3_1.pos = L4_1 L3_1.area_id = 200 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1218002 L3_1.name = "ENTER_REGION_218002" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "condition_EVENT_ENTER_REGION_218002" L3_1.action = "action_EVENT_ENTER_REGION_218002" L3_1.trigger_count = 0 L3_1.forbid_guest = false L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 218001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 218002 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_218002" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 218002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_218002 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2 L2_2 = TeleportAction L3_2 = A0_2 L4_2 = L1_1.pointarray_move L5_2 = {} L6_2 = 1 L7_2 = 2 L8_2 = 3 L9_2 = 4 L10_2 = 5 L11_2 = 6 L12_2 = 7 L13_2 = 8 L14_2 = 9 L15_2 = 10 L16_2 = 11 L17_2 = 12 L18_2 = 13 L19_2 = 14 L20_2 = 15 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L5_2[4] = L9_2 L5_2[5] = L10_2 L5_2[6] = L11_2 L5_2[7] = L12_2 L5_2[8] = L13_2 L5_2[9] = L14_2 L5_2[10] = L15_2 L5_2[11] = L16_2 L5_2[12] = L17_2 L5_2[13] = L18_2 L5_2[14] = L19_2 L5_2[15] = L20_2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_218002 = L2_1