local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = {} L0_1.group_id = 155008189 L1_1 = {} L1_1.group_ID = 155008189 L1_1.gadget_sealday = 189002 L1_1.gadget_sealnight = 189001 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = L1_1.gadget_sealday L5_1[1] = L6_1 L6_1 = {} L7_1 = L1_1.gadget_sealnight L6_1[1] = L7_1 L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 189005 L5_2 = 101 L1_2(L2_2, L3_2, L4_2, L5_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 4 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 189005 L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_sealday L5_2 = 202 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_sealnight L5_2 = 202 L1_2(L2_2, L3_2, L4_2, L5_2) end L7_1["3"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 189007 L9_1.monster_id = 26050901 L10_1 = {} L10_1.x = -183.993 L10_1.y = 185.205 L10_1.z = 418.912 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.drop_id = 1000100 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 189008 L10_1.monster_id = 26050901 L11_1 = {} L11_1.x = -189.149 L11_1.y = 185.997 L11_1.z = 427.144 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 70.227 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.drop_id = 1000100 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 189009 L11_1.monster_id = 26050901 L12_1 = {} L12_1.x = -180.462 L12_1.y = 185.092 L12_1.z = 430.88 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 180.276 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.drop_id = 1000100 L11_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 189001 L9_1.gadget_id = 70360310 L10_1 = {} L10_1.x = -182.921 L10_1.y = 184.843 L10_1.z = 425.26 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 16.679 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 189002 L10_1.gadget_id = 70360318 L11_1 = {} L11_1.x = -182.921 L11_1.y = 184.843 L11_1.z = 425.26 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 16.679 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 189005 L11_1.gadget_id = 70211112 L12_1 = {} L12_1.x = -182.939 L12_1.y = 185.2 L12_1.z = 425.021 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 17.654 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 16 L11_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L11_1.isOneoff = true L11_1.persistent = true L12_1 = {} L12_1.name = "chest" L12_1.exp = 1 L11_1.explore = L12_1 L11_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 gadgets = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 189006 L10_1 = RegionShape L10_1 = L10_1.SPHERE L9_1.shape = L10_1 L9_1.radius = 9 L10_1 = {} L10_1.x = -182.876 L10_1.y = 185.117 L10_1.z = 425.379 L9_1.pos = L10_1 L9_1.area_id = 200 L8_1[1] = L9_1 regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1189003 L9_1.name = "GROUP_LOAD_189003" L10_1 = EventType L10_1 = L10_1.EVENT_GROUP_LOAD L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_GROUP_LOAD_189003" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1189004 L10_1.name = "VARIABLE_CHANGE_189004" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "" L10_1.action = "action_EVENT_VARIABLE_CHANGE_189004" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1189006 L11_1.name = "ENTER_REGION_189006" L12_1 = EventType L12_1 = L12_1.EVENT_ENTER_REGION L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_ENTER_REGION_189006" L11_1.action = "action_EVENT_ENTER_REGION_189006" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1189010 L12_1.name = "ANY_MONSTER_DIE_189010" L13_1 = EventType L13_1 = L13_1.EVENT_ANY_MONSTER_DIE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_ANY_MONSTER_DIE_189010" L12_1.action = "action_EVENT_ANY_MONSTER_DIE_189010" L12_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 2 L10_1.name = "enemyspawned" L10_1.value = 0 L10_1.no_refresh = false L8_1[1] = L9_1 L8_1[2] = L10_1 variables = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GROUP_LOAD_189003" L12_1 = "VARIABLE_CHANGE_189004" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 189005 L11_1[1] = L12_1 L10_1.gadgets = L11_1 L11_1 = {} L12_1 = 189006 L11_1[1] = L12_1 L10_1.regions = L11_1 L11_1 = {} L12_1 = "ENTER_REGION_189006" L11_1[1] = L12_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L13_1 = 189007 L14_1 = 189008 L15_1 = 189009 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L11_1.monsters = L12_1 L12_1 = {} L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L13_1 = "ANY_MONSTER_DIE_189010" L12_1[1] = L13_1 L11_1.triggers = L12_1 L11_1.rand_weight = 100 L12_1 = {} L13_1 = {} L12_1.monsters = L13_1 L13_1 = {} L14_1 = 189005 L13_1[1] = L14_1 L12_1.gadgets = L13_1 L13_1 = {} L12_1.regions = L13_1 L13_1 = {} L12_1.triggers = L13_1 L12_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_189003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_189004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if L2_2 ~= 189006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "enemyspawned" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetCurrentLevelTagVec L3_2 = A0_2 L4_2 = 1 L2_2 = L2_2(L3_2, L4_2) L2_2 = L2_2[1] if L2_2 == 2 then L3_2 = true return L3_2 else L3_2 = false return L3_2 end L3_2 = true return L3_2 end condition_EVENT_ENTER_REGION_189006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 155008189 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 189005 L5_2 = GadgetState L5_2 = L5_2.ChestLocked L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "enemyspawned" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_189006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_189010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_189010 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateControl" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateWorktop" L8_1(L9_1)