local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = {} L0_1.group_id = 155008097 L1_1 = {} L1_1.group_ID = 155008097 L1_1.pointarray_Rot = 500800010 L2_1 = {} L3_1 = {} L4_1 = 97011 L5_1 = 97012 L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = {} L6_1 = 97013 L5_1[1] = L6_1 L6_1 = {} L7_1 = 97005 L8_1 = 97006 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 97012 L1_2(L2_2, L3_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L5_2 = ScriptLib L5_2 = L5_2.SetPlatformPointArray L6_2 = A0_2 L7_2 = A1_2 L8_2 = A2_2 L9_2 = {} L10_2 = 1 L9_2[1] = L10_2 L10_2 = {} L10_2.route_type = 0 L10_2.turn_mode = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) if A3_2 ~= "" and A3_2 ~= nil then L5_2 = ScriptLib L5_2 = L5_2.GetGroupVariableValue L6_2 = A0_2 L7_2 = A3_2 L5_2 = L5_2(L6_2, L7_2) L5_2 = A4_2 + L5_2 if 360 <= L5_2 then L5_2 = 0 end L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValue L7_2 = A0_2 L8_2 = A3_2 L9_2 = L5_2 L6_2(L7_2, L8_2, L9_2) end end RotateGate = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 97005 L9_1.gadget_id = 70360315 L10_1 = {} L10_1.x = -526.987 L10_1.y = 232.409 L10_1.z = 444.701 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 97006 L10_1.gadget_id = 70360315 L11_1 = {} L11_1.x = -547.926 L11_1.y = 232.289 L11_1.z = 455.502 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 97010 L11_1.gadget_id = 70290225 L12_1 = {} L12_1.x = -537.461 L12_1.y = 232.455 L12_1.z = 454.658 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.is_use_point_array = true L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 97011 L12_1.gadget_id = 70290169 L13_1 = {} L13_1.x = -553.812 L13_1.y = 238.486 L13_1.z = 466.713 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 90.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 97012 L13_1.gadget_id = 70360305 L14_1 = {} L14_1.x = -537.481 L14_1.y = 232.463 L14_1.z = 454.118 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 0.0 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 36 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 97013 L14_1.gadget_id = 70360314 L15_1 = {} L15_1.x = -536.61 L15_1.y = 231.943 L15_1.z = 476.192 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 358.063 L15_1.y = 0.007 L15_1.z = 359.612 L14_1.rot = L15_1 L14_1.level = 36 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 97014 L15_1.gadget_id = 70211132 L16_1 = {} L16_1.x = -536.951 L16_1.y = 232.505 L16_1.z = 477.502 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 188.019 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 16 L15_1.drop_tag = "\232\167\163\232\176\156\232\182\133\231\186\167\231\168\187\229\166\187" L15_1.isOneoff = true L15_1.persistent = true L16_1 = {} L16_1.name = "chest" L16_1.exp = 1 L15_1.explore = L16_1 L15_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1097001 L9_1.name = "GROUP_LOAD_97001" L10_1 = EventType L10_1 = L10_1.EVENT_GROUP_LOAD L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_GROUP_LOAD_97001" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1097002 L10_1.name = "VARIABLE_CHANGE_97002" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "condition_EVENT_VARIABLE_CHANGE_97002" L10_1.action = "action_EVENT_VARIABLE_CHANGE_97002" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1097015 L11_1.name = "GADGET_STATE_CHANGE_97015" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_97015" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_97015" L11_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 2 L10_1.name = "rot_state" L10_1.value = 0 L10_1.no_refresh = true L8_1[1] = L9_1 L8_1[2] = L10_1 variables = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GROUP_LOAD_97001" L12_1 = "VARIABLE_CHANGE_97002" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 97010 L13_1 = 97011 L14_1 = 97012 L15_1 = 97014 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "GADGET_STATE_CHANGE_97015" L11_1[1] = L12_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L13_1 = 97010 L14_1 = 97011 L15_1 = 97012 L16_1 = 97014 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L11_1.triggers = L12_1 L11_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_97001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_97002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_97002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param2 if L2_2 ~= 97012 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155008097 L5_2 = 97012 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_97015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = RotateGate L3_2 = A0_2 L4_2 = 97010 L5_2 = L1_1.pointarray_Rot L6_2 = "rot_state" L7_2 = 90 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_97015 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateWorktop" L8_1(L9_1)