local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1 L0_1 = {} L0_1.group_id = 155008079 L1_1 = {} L1_1.group_ID = 155008079 L2_1 = {} L3_1 = {} L4_1 = 79004 L5_1 = 79005 L6_1 = 79006 L7_1 = 79010 L8_1 = 79011 L9_1 = 79012 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L4_1 = {} L5_1 = {} L6_1 = 79003 L5_1[1] = L6_1 L6_1 = {} L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 79010 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 79012 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 79011 L1_2(L2_2, L3_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L4_2 = ScriptLib L4_2 = L4_2.GetGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = A3_2[1] if L4_2 == L5_2 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2[2] L4_2(L5_2, L6_2, L7_2, L8_2) else L4_2 = ScriptLib L4_2 = L4_2.GetGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = A3_2[2] if L4_2 == L5_2 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2[1] L4_2(L5_2, L6_2, L7_2, L8_2) end end end GadgetStateSwitcher = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 79003 L9_1.gadget_id = 70360314 L10_1 = {} L10_1.x = -212.704 L10_1.y = 243.052 L10_1.z = 467.456 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 79004 L10_1.gadget_id = 70290169 L11_1 = {} L11_1.x = -200.956 L11_1.y = 248.882 L11_1.z = 484.082 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 79005 L11_1.gadget_id = 70290169 L12_1 = {} L12_1.x = -212.235 L12_1.y = 248.947 L12_1.z = 484.111 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 79006 L12_1.gadget_id = 70290169 L13_1 = {} L13_1.x = -217.85 L13_1.y = 248.903 L13_1.z = 467.548 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 90.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 79007 L13_1.gadget_id = 70290281 L14_1 = {} L14_1.x = -212.284 L14_1.y = 248.702 L14_1.z = 461.707 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 0.0 L14_1.z = 180.0 L13_1.rot = L14_1 L13_1.level = 36 L13_1.persistent = true L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 79008 L14_1.gadget_id = 70350006 L15_1 = {} L15_1.x = -217.869 L15_1.y = 247.864 L15_1.z = 478.415 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 90.0 L15_1.z = 180.0 L14_1.rot = L15_1 L14_1.level = 36 L14_1.persistent = true L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 79010 L15_1.gadget_id = 70360305 L16_1 = {} L16_1.x = -211.922 L16_1.y = 242.909 L16_1.z = 478.607 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 90.573 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 79011 L16_1.gadget_id = 70360304 L17_1 = {} L17_1.x = -223.458 L17_1.y = 242.588 L17_1.z = 467.237 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 0.0 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 36 L16_1.area_id = 200 L17_1 = {} L17_1.config_id = 79012 L17_1.gadget_id = 70360305 L18_1 = {} L18_1.x = -212.132 L18_1.y = 242.93 L18_1.z = 467.462 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 0.0 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 36 L17_1.area_id = 200 L18_1 = {} L18_1.config_id = 79015 L18_1.gadget_id = 70211111 L19_1 = {} L19_1.x = -212.596 L19_1.y = 243.024 L19_1.z = 456.087 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 0.0 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 16 L18_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L18_1.isOneoff = true L18_1.persistent = true L19_1 = {} L19_1.name = "chest" L19_1.exp = 1 L18_1.explore = L19_1 L18_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 L8_1[8] = L16_1 L8_1[9] = L17_1 L8_1[10] = L18_1 gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1079001 L9_1.name = "GROUP_LOAD_79001" L10_1 = EventType L10_1 = L10_1.EVENT_GROUP_LOAD L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_GROUP_LOAD_79001" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1079002 L10_1.name = "VARIABLE_CHANGE_79002" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "" L10_1.action = "action_EVENT_VARIABLE_CHANGE_79002" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1079013 L11_1.name = "GADGET_STATE_CHANGE_79013" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_79013" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_79013" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1079014 L12_1.name = "GADGET_STATE_CHANGE_79014" L13_1 = EventType L13_1 = L13_1.EVENT_GADGET_STATE_CHANGE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_79014" L12_1.action = "action_EVENT_GADGET_STATE_CHANGE_79014" L12_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L8_1[1] = L9_1 variables = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L10_1.config_id = 79009 L10_1.gadget_id = 70290281 L11_1 = {} L11_1.x = -195.455 L11_1.y = 237.329 L11_1.z = 478.569 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 90.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.persistent = true L10_1.area_id = 200 L9_1[1] = L10_1 L8_1.gadgets = L9_1 garbages = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GROUP_LOAD_79001" L12_1 = "VARIABLE_CHANGE_79002" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 79004 L13_1 = 79005 L14_1 = 79006 L15_1 = 79007 L16_1 = 79008 L17_1 = 79010 L18_1 = 79011 L19_1 = 79012 L20_1 = 79015 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L11_1[6] = L17_1 L11_1[7] = L18_1 L11_1[8] = L19_1 L11_1[9] = L20_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "GADGET_STATE_CHANGE_79013" L13_1 = "GADGET_STATE_CHANGE_79014" L11_1[1] = L12_1 L11_1[2] = L13_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L13_1 = 79008 L14_1 = 79010 L12_1[1] = L13_1 L12_1[2] = L14_1 L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L13_1 = "GADGET_STATE_CHANGE_79014" L12_1[1] = L13_1 L11_1.triggers = L12_1 L11_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_79001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_79002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param2 if L2_2 ~= 79012 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155008079 L5_2 = 79012 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_79013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 79007 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_79013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param2 if L2_2 ~= 79010 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155008079 L5_2 = 79010 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_79014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = GadgetStateSwitcher L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = 79008 L6_2 = {} L7_2 = 0 L8_2 = 201 L6_2[1] = L7_2 L6_2[2] = L8_2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_79014 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateWorktop" L8_1(L9_1)