local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = {} L0_1.group_id = 155008033 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 33009 L6_1 = 33010 L7_1 = 33011 L8_1 = 33012 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L5_1 = {} L6_1 = 33002 L7_1 = 33003 L8_1 = 33004 L9_1 = 33005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L6_1 = {} function L7_1(A0_2) local L1_2 end L6_1["0"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) end L6_1["1"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33007 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33002 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33003 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33004 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33005 L1_2(L2_2, L3_2) end L6_1["2"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33002 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33003 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33004 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L3_2.config_id = 33005 L1_2(L2_2, L3_2) end L6_1["3"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L6_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L7_1 L7_1 = {} monsters = L7_1 L7_1 = {} npcs = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 33002 L8_1.gadget_id = 70900049 L9_1 = {} L9_1.x = -165.34 L9_1.y = 254.8 L9_1.z = 390.425 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.persistent = true L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 33003 L9_1.gadget_id = 70900049 L10_1 = {} L10_1.x = -174.122 L10_1.y = 254.8 L10_1.z = 391.054 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.persistent = true L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 33004 L10_1.gadget_id = 70900049 L11_1 = {} L11_1.x = -187.609 L11_1.y = 254.8 L11_1.z = 405.894 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.persistent = true L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 33005 L11_1.gadget_id = 70900049 L12_1 = {} L12_1.x = -187.41 L12_1.y = 254.699 L12_1.z = 414.759 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.persistent = true L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 33007 L12_1.gadget_id = 70211001 L13_1 = {} L13_1.x = -183.143 L13_1.y = 254.134 L13_1.z = 396.193 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 228.194 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 16 L12_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L12_1.isOneoff = true L12_1.persistent = true L13_1 = {} L13_1.name = "chest" L13_1.exp = 1 L12_1.explore = L13_1 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 33009 L13_1.gadget_id = 70290216 L14_1 = {} L14_1.x = -165.081 L14_1.y = 255.115 L14_1.z = 390.472 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 0.0 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 36 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 33010 L14_1.gadget_id = 70290216 L15_1 = {} L15_1.x = -174.169 L15_1.y = 255.115 L15_1.z = 391.244 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 0.0 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 36 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 33011 L15_1.gadget_id = 70290216 L16_1 = {} L16_1.x = -187.546 L16_1.y = 255.115 L16_1.z = 405.949 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 0.0 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 33012 L16_1.gadget_id = 70290216 L17_1 = {} L17_1.x = -187.573 L17_1.y = 255.015 L17_1.z = 414.838 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 0.0 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 36 L16_1.area_id = 200 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L7_1[8] = L15_1 L7_1[9] = L16_1 gadgets = L7_1 L7_1 = {} regions = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 1033006 L8_1.name = "GADGET_STATE_CHANGE_33006" L9_1 = EventType L9_1 = L9_1.EVENT_GADGET_STATE_CHANGE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_33006" L8_1.action = "action_EVENT_GADGET_STATE_CHANGE_33006" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1033013 L9_1.name = "GROUP_LOAD_33013" L10_1 = EventType L10_1 = L10_1.EVENT_GROUP_LOAD L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_GROUP_LOAD_33013" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1033014 L10_1.name = "VARIABLE_CHANGE_33014" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "" L10_1.action = "action_EVENT_VARIABLE_CHANGE_33014" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1033015 L11_1.name = "GADGET_STATE_CHANGE_33015" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_33015" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_33015" L11_1.trigger_count = 0 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 triggers = L7_1 L7_1 = {} L8_1 = {} L8_1.configId = 1 L8_1.name = "gameplayState" L8_1.value = 1 L8_1.no_refresh = true L7_1[1] = L8_1 variables = L7_1 L7_1 = {} L8_1 = {} L9_1 = {} L9_1.config_id = 33001 L9_1.gadget_id = 70360338 L10_1 = {} L10_1.x = -182.013 L10_1.y = 261.146 L10_1.z = 397.499 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 293.855 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.persistent = true L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 33008 L10_1.gadget_id = 70290216 L11_1 = {} L11_1.x = -182.058 L11_1.y = 261.658 L11_1.z = 397.452 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.gadgets = L8_1 garbages = L7_1 L7_1 = {} L7_1.suite = 1 L7_1.end_suite = 0 L7_1.rand_suite = false init_config = L7_1 L7_1 = {} L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "GADGET_STATE_CHANGE_33006" L11_1 = "GROUP_LOAD_33013" L12_1 = "VARIABLE_CHANGE_33014" L13_1 = "GADGET_STATE_CHANGE_33015" L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L9_1.triggers = L10_1 L9_1.rand_weight = 100 L7_1[1] = L8_1 L7_1[2] = L9_1 suites = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155008033 L6_2 = 33002 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155008033 L6_2 = 33003 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155008033 L6_2 = 33004 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155008033 L6_2 = 33005 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_33006 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_33006 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_33013 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_33014 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155008033 L6_2 = 33007 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_33015 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "is_daynight_finish" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_33015 = L7_1 L7_1 = require L8_1 = "V2_4/EnvState" L7_1(L8_1)