local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L0_1.group_id = 155008011 L1_1 = {} L1_1.group_id = 155008011 L1_1.gadget_trigger_1 = 11001 L1_1.gadget_gate_1 = 11006 L1_1.pointarray_1 = 500800001 L1_1.gadget_trigger_2 = 11002 L1_1.gadget_gate_2 = 11007 L1_1.pointarray_2 = 500800002 L1_1.gadget_trigger_3 = 11003 L1_1.gadget_gate_3 = 11008 L1_1.pointarray_3 = 500800003 L1_1.gadget_trigger_4 = 11004 L1_1.gadget_gate_4 = 11009 L1_1.pointarray_4 = 500800004 L1_1.gadget_trigger_5 = 11005 L1_1.gadget_gate_5 = 11010 L1_1.pointarray_5 = 500800005 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "currentChamber" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 2 L4_1.name = "altarState" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 3 L5_1.name = "CurIndex" L5_1.value = 1 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 4 L6_1.name = "CurSequence" L6_1.value = 0 L6_1.no_refresh = false L7_1 = {} L7_1.configId = 5 L7_1.name = "Chamber_1_State" L7_1.value = 0 L7_1.no_refresh = true L8_1 = {} L8_1.configId = 6 L8_1.name = "Chamber_1_Valid" L8_1.value = 1 L8_1.no_refresh = false L9_1 = {} L9_1.configId = 7 L9_1.name = "Chamber_2_State" L9_1.value = 0 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 8 L10_1.name = "Chamber_2_Valid" L10_1.value = 1 L10_1.no_refresh = false L11_1 = {} L11_1.configId = 9 L11_1.name = "Chamber_3_State" L11_1.value = 0 L11_1.no_refresh = true L12_1 = {} L12_1.configId = 10 L12_1.name = "Chamber_3_Valid" L12_1.value = 1 L12_1.no_refresh = false L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1