local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 155007126 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 126001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -246.655 L3_1.y = 198.216 L3_1.z = 1576.554 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 3006 L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 126002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -266.151 L4_1.y = 195.965 L4_1.z = 1585.77 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 324.405 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 3006 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 126003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -270.411 L5_1.y = 196.084 L5_1.z = 1562.941 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 315.848 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 3006 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 126004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -353.293 L6_1.y = 208.482 L6_1.z = 1608.965 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 322.136 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.point_type = 3006 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 126005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -349.868 L7_1.y = 208.398 L7_1.z = 1610.587 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.point_type = 3006 L6_1.area_id = 200 L7_1 = {} L7_1.config_id = 126006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -341.375 L8_1.y = 208.23 L8_1.z = 1622.412 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 345.828 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 36 L7_1.point_type = 3006 L7_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 126001 L5_1 = 126002 L6_1 = 126003 L7_1 = 126004 L8_1 = 126005 L9_1 = 126006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1