local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = {} L0_1.group_id = 155006200 L1_1 = {} L1_1.group_ID = 155006200 L1_1.gadget_pattern = 200001 L1_1.gadget_mark_01 = 200002 L1_1.gadget_mark_02 = 200003 L1_1.gadget_mark_03 = 200004 L1_1.gadget_mark_04 = 200005 L1_1.gadget_mark_05 = 200006 L2_1 = {} L3_1 = 2 L4_1 = 1 L5_1 = 3 L6_1 = 4 L7_1 = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.solution = L2_1 L1_1.solutionListIndex = 4 L1_1.altarGroupID = 155008010 L1_1.gadget_worktop = 200007 L1_1.gadget_mask = 200008 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = L1_1.gadget_mask L5_1[1] = L6_1 L6_1 = {} L7_1 = L1_1.gadget_worktop L8_1 = L1_1.gadget_pattern L9_1 = L1_1.gadget_mark_01 L10_1 = L1_1.gadget_mark_02 L11_1 = L1_1.gadget_mark_03 L12_1 = L1_1.gadget_mark_04 L13_1 = L1_1.gadget_mark_05 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L6_1[7] = L13_1 L7_1 = {} L8_1 = L1_1.gadget_mark_01 L9_1 = L1_1.gadget_mark_02 L10_1 = L1_1.gadget_mark_03 L11_1 = L1_1.gadget_mark_04 L12_1 = L1_1.gadget_mark_05 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 marklist = L7_1 L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = "solution_state_" L2_2 = L1_1.solutionListIndex L1_2 = L1_2 .. L2_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = L1_2 L5_2 = L1_1.altarGroupID L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = L1_2 L5_2 = 1 L6_2 = L1_1.altarGroupID L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = L1_1.gadget_pattern L6_2 = 201 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 1 L3_2 = marklist L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = ScriptLib L6_2 = L6_2.SetGroupGadgetStateByConfigId L7_2 = A0_2 L8_2 = L1_1.group_ID L9_2 = marklist L9_2 = L9_2[L5_2] L10_2 = 201 L6_2(L7_2, L8_2, L9_2, L10_2) end end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 200001 L9_1.gadget_id = 70230074 L10_1 = {} L10_1.x = 460.444 L10_1.y = 170.996 L10_1.z = -226.117 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 356.88 L10_1.y = 51.742 L10_1.z = 2.774 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 200002 L10_1.gadget_id = 70230075 L11_1 = {} L11_1.x = 461.017 L11_1.y = 171.036 L11_1.z = -226.847 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 356.881 L11_1.y = 51.742 L11_1.z = 260.953 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 200003 L11_1.gadget_id = 70230076 L12_1 = {} L12_1.x = 460.753 L12_1.y = 171.798 L12_1.z = -226.627 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 8.174 L12_1.y = 59.459 L12_1.z = 322.54 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 200004 L12_1.gadget_id = 70230077 L13_1 = {} L13_1.x = 460.53 L13_1.y = 170.15 L13_1.z = -226.152 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 356.88 L13_1.y = 51.742 L13_1.z = 189.207 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 200005 L13_1.gadget_id = 70230078 L14_1 = {} L14_1.x = 459.941 L14_1.y = 170.757 L14_1.z = -225.457 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 356.88 L14_1.y = 51.742 L14_1.z = 110.877 L13_1.rot = L14_1 L13_1.level = 36 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 200006 L14_1.gadget_id = 70230079 L15_1 = {} L15_1.x = 459.916 L15_1.y = 171.769 L15_1.z = -225.657 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 356.88 L15_1.y = 51.742 L15_1.z = 43.898 L14_1.rot = L15_1 L14_1.level = 36 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 200007 L15_1.gadget_id = 70360001 L16_1 = {} L16_1.x = 460.326 L16_1.y = 171.134 L16_1.z = -226.179 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 359.0 L16_1.y = 0.017 L16_1.z = 358.04 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 200008 L16_1.gadget_id = 70290229 L17_1 = {} L17_1.x = 460.496 L17_1.y = 171.116 L17_1.z = -226.139 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 357.682 L17_1.y = 359.994 L17_1.z = 0.307 L16_1.rot = L17_1 L16_1.level = 36 L16_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 L8_1[8] = L16_1 gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1200009 L9_1.name = "GROUP_LOAD_200009" L10_1 = EventType L10_1 = L10_1.EVENT_GROUP_LOAD L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_GROUP_LOAD_200009" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1200010 L10_1.name = "VARIABLE_CHANGE_200010" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "condition_EVENT_VARIABLE_CHANGE_200010" L10_1.action = "action_EVENT_VARIABLE_CHANGE_200010" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1200011 L11_1.name = "SELECT_OPTION_200011" L12_1 = EventType L12_1 = L12_1.EVENT_SELECT_OPTION L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_SELECT_OPTION_200011" L11_1.action = "action_EVENT_SELECT_OPTION_200011" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1200012 L12_1.name = "TIME_AXIS_PASS_200012" L13_1 = EventType L13_1 = L13_1.EVENT_TIME_AXIS_PASS L12_1.event = L13_1 L12_1.source = "activeSolution" L12_1.condition = "" L12_1.action = "action_EVENT_TIME_AXIS_PASS_200012" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1200013 L13_1.name = "GADGET_CREATE_200013" L14_1 = EventType L14_1 = L14_1.EVENT_GADGET_CREATE L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_GADGET_CREATE_200013" L13_1.action = "action_EVENT_GADGET_CREATE_200013" L13_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L8_1[1] = L9_1 variables = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GROUP_LOAD_200009" L12_1 = "VARIABLE_CHANGE_200010" L13_1 = "GADGET_CREATE_200013" L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 200001 L13_1 = 200002 L14_1 = 200003 L15_1 = 200004 L16_1 = 200005 L17_1 = 200006 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L11_1[6] = L17_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "SELECT_OPTION_200011" L13_1 = "TIME_AXIS_PASS_200012" L11_1[1] = L12_1 L11_1[2] = L13_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L13_1 = 200001 L14_1 = 200002 L15_1 = 200003 L16_1 = 200004 L17_1 = 200005 L18_1 = 200006 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L12_1[5] = L17_1 L12_1[6] = L18_1 L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L11_1.triggers = L12_1 L11_1.rand_weight = 100 L12_1 = {} L13_1 = {} L12_1.monsters = L13_1 L13_1 = {} L12_1.gadgets = L13_1 L13_1 = {} L12_1.regions = L13_1 L13_1 = {} L12_1.triggers = L13_1 L12_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_200009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_200010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_200010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "evt.param1 = " L5_2 = A1_2.param1 L6_2 = " | evt.param2 = " L7_2 = A1_2.param2 L8_2 = " | evt.param3 = " L9_2 = A1_2.param3 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L2_2(L3_2, L4_2) L2_2 = A1_2.param1 if 200007 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "option gadget id ~= 109011" L2_2(L3_2, L4_2) L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 65 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "option index ~= 65" L2_2(L3_2, L4_2) L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "gameplayState ~= 1" L2_2(L3_2, L4_2) L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_200011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = L1_1.gadget_worktop L6_2 = 65 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "---Initial Time Axis---" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "activeSolution" L5_2 = {} L6_2 = 1 L7_2 = 2 L8_2 = 3 L9_2 = 4 L10_2 = 5 L11_2 = 6 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L5_2[4] = L9_2 L5_2[5] = L10_2 L5_2[6] = L11_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_200011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "---Start Time Axis---" L2_2(L3_2, L4_2) L2_2 = A1_2.param1 if L2_2 == 6 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Show pattern[" L5_2 = A1_2.param1 L6_2 = "] : " L7_2 = L1_1.gadget_pattern L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = L1_1.gadget_pattern L6_2 = 201 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2(L3_2, L4_2, L5_2) else L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Show mark[" L5_2 = A1_2.param1 L6_2 = "] : " L7_2 = marklist L8_2 = A1_2.param1 L7_2 = L7_2[L8_2] L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = marklist L6_2 = A1_2.param1 L5_2 = L5_2[L6_2] L6_2 = 201 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_200012 = L8_1 function L8_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 200007 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_200013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 155006200 L5_2 = 200007 L6_2 = {} L7_2 = 65 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_200013 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateWorktop" L8_1(L9_1)