local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155006178 L1_1 = {} L1_1.point_sum = 11 L1_1.route_2 = 500600026 L1_1.gadget_seelie = 178002 L1_1.group_ID = 155006178 L1_1.gadget_footprint = 178003 L1_1.gadget_seeliehome = 178001 L2_1 = L1_1.point_sum L2_1 = L2_1 - 1 L1_1.final_point = L2_1 L2_1 = {} function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.gadget_footprint L3_2.config_id = L4_2 L1_2(L2_2, L3_2) end L2_1["0"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetPlatformRouteId L2_2 = A0_2 L3_2 = L1_1.gadget_seelie L4_2 = L1_1.route_2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.KillEntityByConfigId L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.gadget_footprint L3_2.config_id = L4_2 L1_2(L2_2, L3_2) end L2_1["1"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.gadget_seeliehome L4_2 = GadgetState L4_2 = L4_2.GearAction1 L1_2(L2_2, L3_2, L4_2) end L2_1["2"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L2_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L3_1 L3_1 = {} monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 178001 L4_1.gadget_id = 70290293 L5_1 = {} L5_1.x = 410.961 L5_1.y = 173.813 L5_1.z = -220.896 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 107.871 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 178002 L5_1.gadget_id = 70710010 L6_1 = {} L6_1.x = 376.049 L6_1.y = 186.413 L6_1.z = -178.781 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 92.034 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.route_id = 500600026 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 178003 L6_1.gadget_id = 70710007 L7_1 = {} L7_1.x = 410.645 L7_1.y = 175.036 L7_1.z = -220.919 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 326.36 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.area_id = 200 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1178004 L4_1.name = "PLATFORM_REACH_POINT_178004" L5_1 = EventType L5_1 = L5_1.EVENT_PLATFORM_REACH_POINT L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_178004" L4_1.action = "action_EVENT_PLATFORM_REACH_POINT_178004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1178005 L5_1.name = "GADGET_STATE_CHANGE_178005" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_178005" L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_178005" L6_1 = {} L6_1.config_id = 1178006 L6_1.name = "GROUP_LOAD_178006" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_178006" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1178007 L7_1.name = "VARIABLE_CHANGE_178007" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "gameplayState" L7_1.condition = "" L7_1.action = "action_EVENT_VARIABLE_CHANGE_178007" L7_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 triggers = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "gameplayState" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 variables = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 2 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 178001 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_178006" L7_1 = "VARIABLE_CHANGE_178007" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 178001 L8_1 = 178002 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "PLATFORM_REACH_POINT_178004" L8_1 = "GADGET_STATE_CHANGE_178005" L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L8_1 = 178001 L7_1[1] = L8_1 L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "seelie : " L5_2 = A1_2.param1 L6_2 = " route : " L7_2 = A1_2.param2 L8_2 = " finalPoint : " L9_2 = A1_2.param3 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2 L2_2(L3_2, L4_2) L2_2 = L1_1.gadget_seelie L3_2 = A1_2.param1 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = L1_1.route_2 L3_2 = A1_2.param2 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = L1_1.final_point L3_2 = A1_2.param3 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_PLATFORM_REACH_POINT_178004 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "activecount" L5_2 = 1 L6_2 = 155006205 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 178001 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.StopPlatform L3_2 = A0_2 L4_2 = 178002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : stop_platform" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 178002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_PLATFORM_REACH_POINT_178004 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 178001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearAction1 L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_178005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_178005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_178006 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_178007 = L3_1