local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 155006164 L1_1 = {} L2_1 = {} L2_1.config_id = 164001 L2_1.monster_id = 24020201 L3_1 = {} L3_1.x = 244.827 L3_1.y = 206.184 L3_1.z = -340.76 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L2_1.disableWander = true L2_1.pose_id = 101 L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 164004 L3_1.monster_id = 24020201 L4_1 = {} L4_1.x = 240.44 L4_1.y = 206.533 L4_1.z = -336.766 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 34.181 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L3_1.disableWander = true L3_1.pose_id = 101 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 164005 L4_1.monster_id = 24020201 L5_1 = {} L5_1.x = 240.409 L5_1.y = 207.647 L5_1.z = -342.185 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 2.967 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L4_1.disableWander = true L4_1.pose_id = 101 L4_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 164002 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = 247.677 L3_1.y = 204.29 L3_1.z = -336.197 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 333.679 L3_1.y = 233.691 L3_1.z = 346.336 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 200 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1164003 L2_1.name = "ANY_MONSTER_DIE_164003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_164003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_164003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 164001 L5_1 = 164004 L6_1 = 164005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 164002 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_164003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_164003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 164002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_164003 = L1_1