local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1 L0_1 = {} L0_1.group_id = 155006059 L1_1 = {} L1_1.group_ID = 155006059 L1_1.gadget_controller = 59006 L1_1.gadget_point_01 = 59014 L1_1.gadget_point_02 = 59015 L1_1.gadget_point_03 = 59016 L1_1.gadget_point_04 = 59017 L1_1.gadget_point_05 = 59018 L1_1.gadget_point_06 = 59019 L1_1.gadget_point_07 = 59020 L1_1.gadget_point_08 = 59021 L1_1.gadget_point_09 = 59022 L1_1.gadget_mask_01 = 59005 L1_1.countdowntime = 15 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = L1_1.gadget_mask_01 L5_1[1] = L6_1 L6_1 = {} L7_1 = L1_1.gadget_controller L6_1[1] = L7_1 L7_1 = {} L8_1 = 1 L7_1[1] = L8_1 L8_1 = {} L9_1 = L1_1.gadget_point_01 L10_1 = L1_1.gadget_point_02 L11_1 = L1_1.gadget_point_03 L12_1 = L1_1.gadget_point_04 L13_1 = L1_1.gadget_point_05 L14_1 = L1_1.gadget_point_06 L15_1 = L1_1.gadget_point_07 L16_1 = L1_1.gadget_point_08 L17_1 = L1_1.gadget_point_09 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 L8_1[8] = L16_1 L8_1[9] = L17_1 L9_1 = #L8_1 L1_1.totalcount = L9_1 L9_1 = {} function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----GameplayState[0]----" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L9_1["0"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----GameplayState[1]----" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L9_1["1"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----GameplayState[2]----" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 5 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.gadget_controller L4_2 = 201 L1_2(L2_2, L3_2, L4_2) end L9_1["2"] = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L9_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----Initial Start----" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "activecount" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "activeindex" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----Initial End----" L1_2(L2_2, L3_2) end Initial = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----Reset Start----" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "activecount" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "activeindex" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_controller L1_2 = L1_2(L2_2, L3_2, L4_2) if L1_2 ~= -1 then L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.gadget_controller L4_2 = GadgetState L4_2 = L4_2.Action01 L1_2(L2_2, L3_2, L4_2) end L1_2 = ScriptLib L1_2 = L1_2.RemoveExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "----Reset End----" L1_2(L2_2, L3_2) end Reset = L10_1 L10_1 = {} monsters = L10_1 L10_1 = {} npcs = L10_1 L10_1 = {} L11_1 = {} L11_1.config_id = 59005 L11_1.gadget_id = 70290229 L12_1 = {} L12_1.x = 409.65 L12_1.y = 167.623 L12_1.z = -129.451 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 59006 L12_1.gadget_id = 70900049 L13_1 = {} L13_1.x = 409.65 L13_1.y = 165.599 L13_1.z = -129.451 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 9.236 L13_1.y = 359.281 L13_1.z = 351.122 L12_1.rot = L13_1 L12_1.level = 36 L13_1 = GadgetState L13_1 = L13_1.Action01 L12_1.state = L13_1 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 59014 L13_1.gadget_id = 70290150 L14_1 = {} L14_1.x = 409.356 L14_1.y = 168.098 L14_1.z = -134.669 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 19.247 L14_1.y = 359.277 L14_1.z = 355.74 L13_1.rot = L14_1 L13_1.level = 36 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 59015 L14_1.gadget_id = 70290150 L15_1 = {} L15_1.x = 412.823 L15_1.y = 167.61 L15_1.z = -134.122 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 15.08 L15_1.y = 359.352 L15_1.z = 355.107 L14_1.rot = L15_1 L14_1.level = 36 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 59016 L15_1.gadget_id = 70290150 L16_1 = {} L16_1.x = 415.148 L16_1.y = 165.822 L16_1.z = -130.961 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 27.412 L16_1.y = 358.652 L16_1.z = 354.476 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 59017 L16_1.gadget_id = 70290150 L17_1 = {} L17_1.x = 414.799 L17_1.y = 165.161 L17_1.z = -126.758 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 18.76 L17_1.y = 359.041 L17_1.z = 354.197 L16_1.rot = L17_1 L16_1.level = 36 L16_1.area_id = 200 L17_1 = {} L17_1.config_id = 59018 L17_1.gadget_id = 70290150 L18_1 = {} L18_1.x = 411.843 L18_1.y = 164.542 L18_1.z = -124.04 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 16.858 L18_1.y = 358.592 L18_1.z = 350.519 L17_1.rot = L18_1 L17_1.level = 36 L17_1.area_id = 200 L18_1 = {} L18_1.config_id = 59019 L18_1.gadget_id = 70290150 L19_1 = {} L19_1.x = 408.131 L19_1.y = 165.137 L19_1.z = -124.317 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 14.231 L19_1.y = 359.16 L19_1.z = 353.281 L18_1.rot = L19_1 L18_1.level = 36 L18_1.area_id = 200 L19_1 = {} L19_1.config_id = 59020 L19_1.gadget_id = 70290150 L20_1 = {} L20_1.x = 404.57 L20_1.y = 166.907 L20_1.z = -129.709 L19_1.pos = L20_1 L20_1 = {} L20_1.x = 11.944 L20_1.y = 359.083 L20_1.z = 351.248 L19_1.rot = L20_1 L19_1.level = 36 L19_1.area_id = 200 L20_1 = {} L20_1.config_id = 59021 L20_1.gadget_id = 70290150 L21_1 = {} L21_1.x = 406.269 L21_1.y = 167.727 L21_1.z = -132.953 L20_1.pos = L21_1 L21_1 = {} L21_1.x = 19.247 L21_1.y = 359.277 L21_1.z = 355.74 L20_1.rot = L21_1 L20_1.level = 36 L20_1.area_id = 200 L21_1 = {} L21_1.config_id = 59022 L21_1.gadget_id = 70290150 L22_1 = {} L22_1.x = 405.496 L22_1.y = 165.979 L22_1.z = -126.25 L21_1.pos = L22_1 L22_1 = {} L22_1.x = 14.687 L22_1.y = 359.061 L22_1.z = 352.719 L21_1.rot = L22_1 L21_1.level = 36 L21_1.area_id = 200 L22_1 = {} L22_1.config_id = 59023 L22_1.gadget_id = 70211111 L23_1 = {} L23_1.x = 409.271 L23_1.y = 166.611 L23_1.z = -132.149 L22_1.pos = L23_1 L23_1 = {} L23_1.x = 20.755 L23_1.y = 357.726 L23_1.z = 354.912 L22_1.rot = L23_1 L22_1.level = 16 L22_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L22_1.isOneoff = true L22_1.persistent = true L23_1 = {} L23_1.name = "chest" L23_1.exp = 1 L22_1.explore = L23_1 L22_1.area_id = 200 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 L10_1[8] = L18_1 L10_1[9] = L19_1 L10_1[10] = L20_1 L10_1[11] = L21_1 L10_1[12] = L22_1 gadgets = L10_1 L10_1 = {} regions = L10_1 L10_1 = {} L11_1 = {} L11_1.config_id = 1059001 L11_1.name = "GROUP_LOAD_59001" L12_1 = EventType L12_1 = L12_1.EVENT_GROUP_LOAD L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "" L11_1.action = "action_EVENT_GROUP_LOAD_59001" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1059002 L12_1.name = "VARIABLE_CHANGE_59002" L13_1 = EventType L13_1 = L13_1.EVENT_VARIABLE_CHANGE L12_1.event = L13_1 L12_1.source = "gameplayState" L12_1.condition = "" L12_1.action = "action_EVENT_VARIABLE_CHANGE_59002" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1059003 L13_1.name = "GADGET_STATE_CHANGE_59003" L14_1 = EventType L14_1 = L14_1.EVENT_GADGET_STATE_CHANGE L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_59003" L13_1.action = "action_EVENT_GADGET_STATE_CHANGE_59003" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1059004 L14_1.name = "VARIABLE_CHANGE_59004" L15_1 = EventType L15_1 = L15_1.EVENT_VARIABLE_CHANGE L14_1.event = L15_1 L14_1.source = "activecount" L14_1.condition = "condition_EVENT_VARIABLE_CHANGE_59004" L14_1.action = "action_EVENT_VARIABLE_CHANGE_59004" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1059008 L15_1.name = "TIME_AXIS_PASS_59008" L16_1 = EventType L16_1 = L16_1.EVENT_TIME_AXIS_PASS L15_1.event = L16_1 L15_1.source = "startcountdown" L15_1.condition = "condition_EVENT_TIME_AXIS_PASS_59008" L15_1.action = "action_EVENT_TIME_AXIS_PASS_59008" L15_1.trigger_count = 0 L16_1 = {} L16_1.config_id = 1059009 L16_1.name = "ANY_GADGET_DIE_59009" L17_1 = EventType L17_1 = L17_1.EVENT_ANY_GADGET_DIE L16_1.event = L17_1 L16_1.source = "" L16_1.condition = "condition_EVENT_ANY_GADGET_DIE_59009" L16_1.action = "action_EVENT_ANY_GADGET_DIE_59009" L16_1.trigger_count = 0 L17_1 = {} L17_1.config_id = 1059024 L17_1.name = "GADGET_CREATE_59024" L18_1 = EventType L18_1 = L18_1.EVENT_GADGET_CREATE L17_1.event = L18_1 L17_1.source = "" L17_1.condition = "" L17_1.action = "action_EVENT_GADGET_CREATE_59024" L17_1.trigger_count = 0 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L10_1[6] = L16_1 L10_1[7] = L17_1 triggers = L10_1 L10_1 = {} L11_1 = {} L11_1.configId = 1 L11_1.name = "gameplayState" L11_1.value = 1 L11_1.no_refresh = true L12_1 = {} L12_1.configId = 2 L12_1.name = "activecount" L12_1.value = 0 L12_1.no_refresh = false L10_1[1] = L11_1 L10_1[2] = L12_1 variables = L10_1 L10_1 = {} L10_1.suite = 1 L10_1.end_suite = 0 L10_1.rand_suite = false init_config = L10_1 L10_1 = {} L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L13_1 = "GROUP_LOAD_59001" L14_1 = "VARIABLE_CHANGE_59002" L12_1[1] = L13_1 L12_1[2] = L14_1 L11_1.triggers = L12_1 L11_1.rand_weight = 100 L12_1 = {} L13_1 = {} L12_1.monsters = L13_1 L13_1 = {} L12_1.gadgets = L13_1 L13_1 = {} L12_1.regions = L13_1 L13_1 = {} L14_1 = "GADGET_STATE_CHANGE_59003" L15_1 = "VARIABLE_CHANGE_59004" L16_1 = "TIME_AXIS_PASS_59008" L17_1 = "ANY_GADGET_DIE_59009" L18_1 = "GADGET_CREATE_59024" L13_1[1] = L14_1 L13_1[2] = L15_1 L13_1[3] = L16_1 L13_1[4] = L17_1 L13_1[5] = L18_1 L12_1.triggers = L13_1 L12_1.rand_weight = 100 L13_1 = {} L14_1 = {} L13_1.monsters = L14_1 L14_1 = {} L15_1 = 59014 L16_1 = 59015 L17_1 = 59016 L18_1 = 59017 L19_1 = 59018 L20_1 = 59019 L21_1 = 59020 L22_1 = 59021 L23_1 = 59022 L14_1[1] = L15_1 L14_1[2] = L16_1 L14_1[3] = L17_1 L14_1[4] = L18_1 L14_1[5] = L19_1 L14_1[6] = L20_1 L14_1[7] = L21_1 L14_1[8] = L22_1 L14_1[9] = L23_1 L13_1.gadgets = L14_1 L14_1 = {} L13_1.regions = L14_1 L14_1 = {} L13_1.triggers = L14_1 L13_1.rand_weight = 100 L14_1 = {} L15_1 = {} L14_1.monsters = L15_1 L15_1 = {} L14_1.gadgets = L15_1 L15_1 = {} L14_1.regions = L15_1 L15_1 = {} L14_1.triggers = L15_1 L14_1.rand_weight = 100 L15_1 = {} L16_1 = {} L15_1.monsters = L16_1 L16_1 = {} L17_1 = 59006 L18_1 = 59023 L16_1[1] = L17_1 L16_1[2] = L18_1 L15_1.gadgets = L16_1 L16_1 = {} L15_1.regions = L16_1 L16_1 = {} L17_1 = "GADGET_CREATE_59024" L16_1[1] = L17_1 L15_1.triggers = L16_1 L15_1.rand_weight = 100 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 suites = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_59001 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_59002 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.Action02 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155006059 L6_2 = 59006 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_59003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "----CountDownStart----" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "startcountdown" L5_2 = {} L6_2 = L1_1.countdowntime L5_2[1] = L6_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = Initial L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_59003 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "activecount" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 9 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_59004 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.EndTimeAxis L3_2 = A0_2 L4_2 = "startcountdown" L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_59004 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_TIME_AXIS_PASS_59008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "----TimeUp----" L2_2(L3_2, L4_2) L2_2 = Reset L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_59008 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "DIE ID = " L5_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = 1 L3_2 = L8_1 L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = ScriptLib L6_2 = L6_2.PrintContextLog L7_2 = A0_2 L8_2 = "gadget id = " L9_2 = L8_1[L5_2] L8_2 = L8_2 .. L9_2 L6_2(L7_2, L8_2) L6_2 = L8_1[L5_2] L7_2 = A1_2.param1 if L6_2 == L7_2 then L6_2 = ScriptLib L6_2 = L6_2.PrintContextLog L7_2 = A0_2 L8_2 = "Return true" L6_2(L7_2, L8_2) L6_2 = true return L6_2 end end L2_2 = false return L2_2 end condition_EVENT_ANY_GADGET_DIE_59009 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "----ActiveCount++----" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "activecount" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_59009 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetCurrentLevelTagVec L3_2 = A0_2 L4_2 = 1 L2_2 = L2_2(L3_2, L4_2) L2_2 = L2_2[1] if L2_2 == 2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if 2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.gadget_controller L6_2 = 201 L3_2(L4_2, L5_2, L6_2) end elseif L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if 1 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "----Gadget create with reset----" L3_2(L4_2, L5_2) L3_2 = Reset L4_2 = A0_2 L3_2(L4_2) end end L3_2 = 0 return L3_2 end action_EVENT_GADGET_CREATE_59024 = L10_1 L10_1 = require L11_1 = "V2_4/EnvState" L10_1(L11_1)