local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 155006044 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 44002 L2_1.npc_id = 20501 L3_1 = {} L3_1.x = 145.359 L3_1.y = 202.078 L3_1.z = -339.153 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 257.172 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 200 L1_1[1] = L2_1 npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 44001 L2_1.gadget_id = 70710091 L3_1 = {} L3_1.x = 145.846 L3_1.y = 201.731 L3_1.z = -339.08 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 249.398 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.area_id = 200 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1044003 L2_1.name = "QUEST_FINISH_44003" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_FINISH L2_1.event = L3_1 L2_1.source = "7225601" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_FINISH_44003" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 44001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_44003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L4_1 = 44002 L3_1[1] = L4_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "activeCount" L5_2 = 1 L6_2 = 155006048 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_44003 = L1_1