local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1 L0_1 = {} L0_1.group_id = 155006037 L1_1 = {} L1_1.group_ID = 155006037 L2_1 = {} L3_1 = {} L4_1 = 37003 L5_1 = 37004 L6_1 = 37005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L4_1 = {} L5_1 = {} L6_1 = 37001 L7_1 = 37011 L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = 37002 L6_1[1] = L7_1 L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 37003 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 37004 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 37005 L1_2(L2_2, L3_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 37003 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 37004 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 37005 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37001 L4_2 = 202 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37011 L4_2 = 202 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37002 L4_2 = 202 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37012 L4_2 = 201 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37013 L4_2 = 201 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37014 L4_2 = 201 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37015 L4_2 = 0 L1_2(L2_2, L3_2, L4_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 37003 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 37004 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 37005 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37001 L4_2 = 202 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37011 L4_2 = 202 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37002 L4_2 = 202 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37012 L4_2 = 201 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37013 L4_2 = 201 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 37014 L4_2 = 201 L1_2(L2_2, L3_2, L4_2) end L7_1["3"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 function L8_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = A2_2[1] if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L7_2 = A2_2[2] L3_2(L4_2, L5_2, L6_2, L7_2) else L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = A2_2[2] if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L7_2 = A2_2[1] L3_2(L4_2, L5_2, L6_2, L7_2) end end end GadgetStateSwitcher = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 37001 L9_1.gadget_id = 70360320 L10_1 = {} L10_1.x = 331.442 L10_1.y = 163.662 L10_1.z = -321.195 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 314.604 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 37002 L10_1.gadget_id = 70360321 L11_1 = {} L11_1.x = 339.279 L11_1.y = 163.662 L11_1.z = -321.915 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 43.882 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 37003 L11_1.gadget_id = 70360309 L12_1 = {} L12_1.x = 319.83 L12_1.y = 164.863 L12_1.z = -305.613 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.037 L12_1.y = 350.309 L12_1.z = 0.828 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 37004 L12_1.gadget_id = 70360309 L13_1 = {} L13_1.x = 348.553 L13_1.y = 165.305 L13_1.z = -316.92 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 0.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 37005 L13_1.gadget_id = 70360304 L14_1 = {} L14_1.x = 325.762 L14_1.y = 165.016 L14_1.z = -311.295 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 347.276 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 36 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 37011 L14_1.gadget_id = 70360314 L15_1 = {} L15_1.x = 349.167 L15_1.y = 163.662 L15_1.z = -316.608 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 44.704 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 36 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 37012 L15_1.gadget_id = 70290281 L16_1 = {} L16_1.x = 338.567 L16_1.y = 170.985 L16_1.z = -321.145 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 314.89 L16_1.z = 180.0 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L16_1 = {} L16_1.config_id = 37013 L16_1.gadget_id = 70290281 L17_1 = {} L17_1.x = 338.895 L17_1.y = 171.056 L17_1.z = -327.753 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 224.973 L17_1.z = 180.0 L16_1.rot = L17_1 L16_1.level = 36 L16_1.area_id = 200 L17_1 = {} L17_1.config_id = 37014 L17_1.gadget_id = 70290281 L18_1 = {} L18_1.x = 345.183 L18_1.y = 171.114 L18_1.z = -321.226 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 224.973 L18_1.z = 180.0 L17_1.rot = L18_1 L17_1.level = 36 L17_1.area_id = 200 L18_1 = {} L18_1.config_id = 37015 L18_1.gadget_id = 70211122 L19_1 = {} L19_1.x = 341.885 L19_1.y = 165.804 L19_1.z = -324.498 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 0.0 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 16 L18_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\168\187\229\166\187" L19_1 = GadgetState L19_1 = L19_1.ChestLocked L18_1.state = L19_1 L18_1.isOneoff = true L18_1.persistent = true L19_1 = {} L19_1.name = "chest" L19_1.exp = 1 L18_1.explore = L19_1 L18_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 L8_1[8] = L16_1 L8_1[9] = L17_1 L8_1[10] = L18_1 gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1037006 L9_1.name = "GADGET_STATE_CHANGE_37006" L10_1 = EventType L10_1 = L10_1.EVENT_GADGET_STATE_CHANGE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_37006" L9_1.action = "action_EVENT_GADGET_STATE_CHANGE_37006" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1037007 L10_1.name = "GADGET_STATE_CHANGE_37007" L11_1 = EventType L11_1 = L11_1.EVENT_GADGET_STATE_CHANGE L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_37007" L10_1.action = "action_EVENT_GADGET_STATE_CHANGE_37007" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1037008 L11_1.name = "GADGET_STATE_CHANGE_37008" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_37008" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_37008" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1037009 L12_1.name = "VARIABLE_CHANGE_37009" L13_1 = EventType L13_1 = L13_1.EVENT_VARIABLE_CHANGE L12_1.event = L13_1 L12_1.source = "gameplayState" L12_1.condition = "" L12_1.action = "action_EVENT_VARIABLE_CHANGE_37009" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1037010 L13_1.name = "GROUP_LOAD_37010" L14_1 = EventType L14_1 = L14_1.EVENT_GROUP_LOAD L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "" L13_1.action = "action_EVENT_GROUP_LOAD_37010" L13_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L8_1[1] = L9_1 variables = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "VARIABLE_CHANGE_37009" L12_1 = "GROUP_LOAD_37010" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 37003 L13_1 = 37004 L14_1 = 37005 L15_1 = 37012 L16_1 = 37013 L17_1 = 37014 L18_1 = 37015 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L11_1[6] = L17_1 L11_1[7] = L18_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "GADGET_STATE_CHANGE_37006" L13_1 = "GADGET_STATE_CHANGE_37007" L14_1 = "GADGET_STATE_CHANGE_37008" L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L13_1 = 37003 L14_1 = 37004 L15_1 = 37005 L16_1 = 37012 L17_1 = 37013 L18_1 = 37014 L19_1 = 37015 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L12_1[5] = L17_1 L12_1[6] = L18_1 L12_1[7] = L19_1 L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L11_1.triggers = L12_1 L11_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param2 if 37003 == L2_2 then L2_2 = A1_2.param1 if 322 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "EnvState: \233\156\135\229\138\168\230\156\186\229\133\179\232\162\171\230\191\128\230\180\187\239\188\129" L2_2(L3_2, L4_2) L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_37006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155006037 L5_2 = 37001 L6_2 = 202 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_37006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param2 if 37004 == L2_2 then L2_2 = A1_2.param1 if 322 == L2_2 then goto lbl_9 end end L2_2 = false do return L2_2 end ::lbl_9:: L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_37007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_37007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155006037 L6_2 = 37015 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_37008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_37008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_37009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_37010 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1)