local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = {} L0_1.group_id = 155006024 L1_1 = {} L1_1.group_ID = 155006024 L1_1.gadget_01 = 24002 L1_1.gadget_02 = 24003 L1_1.gadget_03 = 24004 L1_1.gadget_mask_01 = 24005 L1_1.gadget_mask_02 = 24006 L1_1.gadget_mask_03 = 24007 L1_1.gadget_seal = 24001 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = L1_1.gadget_mask_01 L7_1 = L1_1.gadget_mask_02 L8_1 = L1_1.gadget_mask_03 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L6_1 = {} L7_1 = L1_1.gadget_01 L8_1 = L1_1.gadget_02 L9_1 = L1_1.gadget_03 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L7_1 = {} L8_1 = {} L9_1 = L1_1.gadget_01 L10_1 = L1_1.gadget_mask_01 L11_1 = "active_01" L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L9_1 = {} L10_1 = L1_1.gadget_02 L11_1 = L1_1.gadget_mask_02 L12_1 = "active_02" L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L10_1 = {} L11_1 = L1_1.gadget_03 L12_1 = L1_1.gadget_mask_03 L13_1 = "active_03" L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 gadgetinfo = L7_1 L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.KillEntityByConfigId L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.gadget_seal L3_2.config_id = L4_2 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.gadget_01 L4_2 = GadgetState L4_2 = L4_2.GearStart L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.gadget_02 L4_2 = GadgetState L4_2 = L4_2.GearStart L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = L1_1.gadget_03 L4_2 = GadgetState L4_2 = L4_2.GearStart L1_2(L2_2, L3_2, L4_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 24001 L9_1.gadget_id = 70690032 L10_1 = {} L10_1.x = 180.518 L10_1.y = 192.424 L10_1.z = -318.385 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.isOneoff = true L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 24002 L10_1.gadget_id = 70900049 L11_1 = {} L11_1.x = 181.751 L11_1.y = 192.76 L11_1.z = -331.733 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 293.052 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.persistent = true L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 24003 L11_1.gadget_id = 70900049 L12_1 = {} L12_1.x = 170.632 L12_1.y = 192.16 L12_1.z = -315.84 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 64.164 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.persistent = true L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 24004 L12_1.gadget_id = 70900049 L13_1 = {} L13_1.x = 190.208 L13_1.y = 192.76 L13_1.z = -311.955 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 159.184 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.persistent = true L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 24005 L13_1.gadget_id = 70290229 L14_1 = {} L14_1.x = 181.835 L14_1.y = 193.614 L14_1.z = -331.321 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 84.814 L14_1.y = 354.436 L14_1.z = 353.909 L13_1.rot = L14_1 L13_1.level = 36 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 24006 L14_1.gadget_id = 70290229 L15_1 = {} L15_1.x = 170.957 L15_1.y = 193.608 L15_1.z = -315.575 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 48.077 L15_1.y = 317.432 L15_1.z = 277.731 L14_1.rot = L15_1 L14_1.level = 36 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 24007 L15_1.gadget_id = 70290229 L16_1 = {} L16_1.x = 190.551 L16_1.y = 194.365 L16_1.z = -312.036 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 358.323 L16_1.y = 1.532 L16_1.z = 275.159 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 L8_1[7] = L15_1 gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1024008 L9_1.name = "GADGET_STATE_CHANGE_24008" L10_1 = EventType L10_1 = L10_1.EVENT_GADGET_STATE_CHANGE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_24008" L9_1.action = "action_EVENT_GADGET_STATE_CHANGE_24008" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1024009 L10_1.name = "GADGET_CREATE_24009" L11_1 = EventType L11_1 = L11_1.EVENT_GADGET_CREATE L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_GADGET_CREATE_24009" L10_1.action = "action_EVENT_GADGET_CREATE_24009" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1024011 L11_1.name = "GROUP_LOAD_24011" L12_1 = EventType L12_1 = L12_1.EVENT_GROUP_LOAD L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "" L11_1.action = "action_EVENT_GROUP_LOAD_24011" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1024012 L12_1.name = "VARIABLE_CHANGE_24012" L13_1 = EventType L13_1 = L13_1.EVENT_VARIABLE_CHANGE L12_1.event = L13_1 L12_1.source = "gameplayState" L12_1.condition = "" L12_1.action = "action_EVENT_VARIABLE_CHANGE_24012" L12_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 2 L10_1.name = "active_01" L10_1.value = 0 L10_1.no_refresh = true L11_1 = {} L11_1.configId = 3 L11_1.name = "active_02" L11_1.value = 0 L11_1.no_refresh = true L12_1 = {} L12_1.configId = 4 L12_1.name = "active_03" L12_1.value = 0 L12_1.no_refresh = true L13_1 = {} L13_1.configId = 5 L13_1.name = "activecount" L13_1.value = 0 L13_1.no_refresh = true L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 variables = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GROUP_LOAD_24011" L12_1 = "VARIABLE_CHANGE_24012" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 24001 L13_1 = 24002 L14_1 = 24003 L15_1 = 24004 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "GADGET_STATE_CHANGE_24008" L13_1 = "GADGET_CREATE_24009" L11_1[1] = L12_1 L11_1[2] = L13_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L13_1 = 24002 L14_1 = 24003 L15_1 = 24004 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L11_1.triggers = L12_1 L11_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = 1 L3_2 = gadgetinfo L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = A1_2.param2 L7_2 = gadgetinfo L7_2 = L7_2[L5_2] L7_2 = L7_2[1] if L6_2 == L7_2 then L6_2 = true return L6_2 end end L2_2 = false return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_24008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A1_2.param1 if L2_2 == 201 then L2_2 = A1_2.param3 if L2_2 == 0 then goto lbl_9 end end L2_2 = -1 do return L2_2 end ::lbl_9:: L2_2 = 1 L3_2 = gadgetinfo L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = A1_2.param2 L7_2 = gadgetinfo L7_2 = L7_2[L5_2] L7_2 = L7_2[1] if L6_2 == L7_2 then L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValue L7_2 = A0_2 L8_2 = gadgetinfo L8_2 = L8_2[L5_2] L8_2 = L8_2[3] L9_2 = 1 L6_2(L7_2, L8_2, L9_2) L6_2 = ScriptLib L6_2 = L6_2.ChangeGroupVariableValue L7_2 = A0_2 L8_2 = "activecount" L9_2 = 1 L6_2(L7_2, L8_2, L9_2) end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "activecount" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 3 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2(L3_2, L4_2, L5_2) end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_24008 = L8_1 function L8_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 24002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_24009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "activecount" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_24009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_24011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_24012 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1)