local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 155006016 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 16001 L2_1.gadget_id = 70710091 L3_1 = {} L3_1.x = 166.963 L3_1.y = 200.606 L3_1.z = -354.342 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.area_id = 200 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 16002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 167.242 L3_1.y = 200.797 L3_1.z = -354.156 L2_1.pos = L3_1 L2_1.area_id = 200 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1016002 L2_1.name = "ENTER_REGION_16002" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 16001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 16002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_16002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1