local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = {} L0_1.group_id = 155006012 L1_1 = {} L1_1.groupID = 155006012 L1_1.gadget_1 = 12003 L1_1.gadget_2 = 12004 L1_1.gadget_3 = 0 L1_1.gadget_operator_1 = 12006 L1_1.gadget_operator_2 = 12007 L1_1.gadget_operator_3 = 0 L1_1.pointarray_Rotate_1 = 500600013 L1_1.pointarray_Rotate_2 = 500600001 L2_1 = {} L3_1 = {} L4_1 = 12001 L5_1 = 12006 L6_1 = 12007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = 12013 L6_1[1] = L7_1 L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 12006 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 12007 L1_2(L2_2, L3_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 12006 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 12007 L1_2(L2_2, L3_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 L8_1 = {} L9_1 = {} L10_1 = L1_1.gadget_1 L9_1.wall = L10_1 L10_1 = L1_1.gadget_operator_1 L9_1.operator = L10_1 L9_1.sotrevarname = "RotWall_1" L9_1.rotstate = "isStartRot_Wall_1" L10_1 = L1_1.pointarray_Rotate_1 L9_1.pointarray = L10_1 L8_1.mid = L9_1 L9_1 = {} L10_1 = L1_1.gadget_2 L9_1.wall = L10_1 L10_1 = L1_1.gadget_operator_2 L9_1.operator = L10_1 L9_1.sotrevarname = "RotWall_2" L9_1.rotstate = "isStartRot_Wall_2" L10_1 = L1_1.pointarray_Rotate_2 L9_1.pointarray = L10_1 L8_1.inside = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = L1_1.gadget_1 if A1_2 ~= L2_2 then L2_2 = L1_1.gadget_operator_1 if A1_2 ~= L2_2 then goto lbl_10 end end L2_2 = L8_1.mid do return L2_2 end goto lbl_18 ::lbl_10:: L2_2 = L1_1.gadget_2 if A1_2 ~= L2_2 then L2_2 = L1_1.gadget_operator_2 if A1_2 ~= L2_2 then goto lbl_18 end end L2_2 = L8_1.inside do return L2_2 end ::lbl_18:: end GetMazzInfoByConfigID = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 if A1_2 == 0 then return end L2_2 = GetMazzInfoByConfigID L3_2 = A0_2 L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) info = L2_2 L2_2 = ScriptLib L2_2 = L2_2.SetPlatformPointArray L3_2 = A0_2 L4_2 = A1_2 L5_2 = info L5_2 = L5_2.pointarray L6_2 = {} L7_2 = 1 L6_2[1] = L7_2 L7_2 = {} L7_2.route_type = 0 L7_2.turn_mode = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end RotateWall = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = nil L2_2 = nil L3_2 = nil L4_2 = nil L5_2 = pairs L6_2 = L8_1 L5_2, L6_2, L7_2 = L5_2(L6_2) for L8_2, L9_2 in L5_2, L6_2, L7_2 do L10_2 = ScriptLib L10_2 = L10_2.SetGroupVariableValue L11_2 = A0_2 L12_2 = L9_2.rotstate L13_2 = 0 L10_2(L11_2, L12_2, L13_2) L10_2 = math L10_2 = L10_2.floor L11_2 = ScriptLib L11_2 = L11_2.GetGroupVariableValue L12_2 = A0_2 L13_2 = L9_2.sotrevarname L11_2 = L11_2(L12_2, L13_2) L11_2 = L11_2 / 90 L10_2 = L10_2(L11_2) L4_2 = L10_2 if L4_2 ~= 0 then L10_2 = ScriptLib L10_2 = L10_2.SetPlatformPointArray L11_2 = A0_2 L12_2 = L9_2.wall L13_2 = L1_1.pointarray_Rotate_2 L14_2 = {} L15_2 = L4_2 L14_2[1] = L15_2 L15_2 = {} L15_2.route_type = 0 L15_2.turn_mode = true L10_2(L11_2, L12_2, L13_2, L14_2, L15_2) end end end InitialRotY = L9_1 L9_1 = {} monsters = L9_1 L9_1 = {} npcs = L9_1 L9_1 = {} L10_1 = {} L10_1.config_id = 12001 L10_1.gadget_id = 70290189 L11_1 = {} L11_1.x = 573.038 L11_1.y = 150.913 L11_1.z = -469.807 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 12003 L11_1.gadget_id = 70290187 L12_1 = {} L12_1.x = 573.038 L12_1.y = 150.913 L12_1.z = -469.807 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.is_use_point_array = true L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 12004 L12_1.gadget_id = 70290186 L13_1 = {} L13_1.x = 573.038 L13_1.y = 150.913 L13_1.z = -469.807 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 0.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.is_use_point_array = true L12_1.area_id = 200 L13_1 = {} L13_1.config_id = 12006 L13_1.gadget_id = 70360305 L14_1 = {} L14_1.x = 565.959 L14_1.y = 178.432 L14_1.z = -424.753 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 359.211 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 36 L14_1 = GadgetState L14_1 = L14_1.GearStop L13_1.state = L14_1 L13_1.area_id = 200 L14_1 = {} L14_1.config_id = 12007 L14_1.gadget_id = 70360305 L15_1 = {} L15_1.x = 555.644 L15_1.y = 178.354 L15_1.z = -425.625 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 356.84 L15_1.y = 354.0 L15_1.z = 356.176 L14_1.rot = L15_1 L14_1.level = 36 L15_1 = GadgetState L15_1 = L15_1.GearStop L14_1.state = L15_1 L14_1.area_id = 200 L15_1 = {} L15_1.config_id = 12013 L15_1.gadget_id = 70360322 L16_1 = {} L16_1.x = 573.033 L16_1.y = 153.898 L16_1.z = -469.815 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 0.0 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 36 L15_1.area_id = 200 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 gadgets = L9_1 L9_1 = {} regions = L9_1 L9_1 = {} L10_1 = {} L10_1.config_id = 1012005 L10_1.name = "TIME_AXIS_PASS_12005" L11_1 = EventType L11_1 = L11_1.EVENT_TIME_AXIS_PASS L10_1.event = L11_1 L10_1.source = "Rotating_12003" L10_1.condition = "" L10_1.action = "action_EVENT_TIME_AXIS_PASS_12005" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1012008 L11_1.name = "GROUP_LOAD_12008" L12_1 = EventType L12_1 = L12_1.EVENT_GROUP_LOAD L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "" L11_1.action = "action_EVENT_GROUP_LOAD_12008" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1012009 L12_1.name = "PLATFORM_REACH_POINT_12009" L13_1 = EventType L13_1 = L13_1.EVENT_PLATFORM_REACH_POINT L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "" L12_1.action = "action_EVENT_PLATFORM_REACH_POINT_12009" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1012010 L13_1.name = "GADGET_STATE_CHANGE_12010" L14_1 = EventType L14_1 = L14_1.EVENT_GADGET_STATE_CHANGE L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_12010" L13_1.action = "action_EVENT_GADGET_STATE_CHANGE_12010" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1012014 L14_1.name = "TIME_AXIS_PASS_12014" L15_1 = EventType L15_1 = L15_1.EVENT_TIME_AXIS_PASS L14_1.event = L15_1 L14_1.source = "Rotating_12004" L14_1.condition = "" L14_1.action = "action_EVENT_TIME_AXIS_PASS_12014" L14_1.trigger_count = 0 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 triggers = L9_1 L9_1 = {} L10_1 = {} L10_1.configId = 1 L10_1.name = "RotWall_1" L10_1.value = 180 L10_1.no_refresh = true L11_1 = {} L11_1.configId = 2 L11_1.name = "RotWall_2" L11_1.value = 180 L11_1.no_refresh = true L12_1 = {} L12_1.configId = 3 L12_1.name = "RotWall_3" L12_1.value = 0 L12_1.no_refresh = true L13_1 = {} L13_1.configId = 4 L13_1.name = "isStartRot_Wall_1" L13_1.value = 0 L13_1.no_refresh = false L14_1 = {} L14_1.configId = 5 L14_1.name = "isStartRot_Wall_2" L14_1.value = 0 L14_1.no_refresh = false L15_1 = {} L15_1.configId = 6 L15_1.name = "isStartRot_Wall_3" L15_1.value = 0 L15_1.no_refresh = false L16_1 = {} L16_1.configId = 7 L16_1.name = "gameplayState" L16_1.value = 1 L16_1.no_refresh = true L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 variables = L9_1 L9_1 = {} L9_1.suite = 1 L9_1.end_suite = 0 L9_1.rand_suite = false init_config = L9_1 L9_1 = {} L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 12001 L13_1 = 12003 L14_1 = 12004 L15_1 = 12006 L16_1 = 12007 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "TIME_AXIS_PASS_12005" L13_1 = "GROUP_LOAD_12008" L14_1 = "PLATFORM_REACH_POINT_12009" L15_1 = "GADGET_STATE_CHANGE_12010" L16_1 = "TIME_AXIS_PASS_12014" L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L11_1[5] = L16_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L9_1[1] = L10_1 suites = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Active Time Axis : evtname = " L5_2 = A1_2.source_name L6_2 = ", axisindex = " L7_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) L2_2 = A1_2.param1 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Rotation : " L5_2 = L1_1.gadget_1 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = RotateWall L3_2 = A0_2 L4_2 = L1_1.gadget_1 L2_2(L3_2, L4_2) else L2_2 = A1_2.param1 if L2_2 == 2 then L2_2 = nil L3_2 = {} L4_2 = GetMazzInfoByConfigID L5_2 = A0_2 L6_2 = L1_1.gadget_1 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = L3_2.sotrevarname L4_2 = L4_2(L5_2, L6_2) L2_2 = L4_2 L2_2 = L2_2 + 90 if L2_2 == 360 then L2_2 = 0 end L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = L3_2.sotrevarname L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = L3_2.rotstate L7_2 = 0 L4_2(L5_2, L6_2, L7_2) end end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_12005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = InitialRotY L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_12008 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = 0 return L2_2 end action_EVENT_PLATFORM_REACH_POINT_12009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Active Controller is " L5_2 = A1_2.param2 L6_2 = " with state = " L7_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) L2_2 = A1_2.param2 if 12006 ~= L2_2 then L2_2 = A1_2.param2 if 12007 ~= L2_2 then L2_2 = false return L2_2 end end L2_2 = A1_2.param1 if L2_2 ~= 222 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_12010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = {} L3_2 = GetMazzInfoByConfigID L4_2 = A0_2 L5_2 = A1_2.param2 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = L2_2.rotstate L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = L2_2.rotstate L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.InitTimeAxis L4_2 = A0_2 L5_2 = "Rotating_" L6_2 = L2_2.wall L5_2 = L5_2 .. L6_2 L6_2 = {} L7_2 = 1 L8_2 = 4 L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.PlayCutScene L4_2 = A0_2 L5_2 = 48 L6_2 = 0 L3_2(L4_2, L5_2, L6_2) end L3_2 = 0 return L3_2 end action_EVENT_GADGET_STATE_CHANGE_12010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Active Time Axis : evtname = " L5_2 = A1_2.source_name L6_2 = ", axisindex = " L7_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) L2_2 = A1_2.param1 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "Rotation : " L5_2 = L1_1.gadget_2 L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = RotateWall L3_2 = A0_2 L4_2 = L1_1.gadget_2 L2_2(L3_2, L4_2) else L2_2 = A1_2.param1 if L2_2 == 2 then L2_2 = nil L3_2 = {} L4_2 = GetMazzInfoByConfigID L5_2 = A0_2 L6_2 = L1_1.gadget_2 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = L3_2.sotrevarname L4_2 = L4_2(L5_2, L6_2) L2_2 = L4_2 L2_2 = L2_2 + 90 if L2_2 == 360 then L2_2 = 0 end L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = L3_2.sotrevarname L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = L3_2.rotstate L7_2 = 0 L4_2(L5_2, L6_2, L7_2) end end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_12014 = L9_1 L9_1 = require L10_1 = "V2_4/EnvState" L9_1(L10_1)