local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 155005263 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 263001 L3_1.monster_id = 24020301 L4_1 = {} L4_1.x = 654.538 L4_1.y = 197.464 L4_1.z = 322.189 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 226.381 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L3_1.disableWander = true L3_1.pose_id = 100 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 263004 L4_1.monster_id = 24020301 L5_1 = {} L5_1.x = 648.522 L5_1.y = 196.766 L5_1.z = 329.111 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 226.381 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L4_1.disableWander = true L4_1.pose_id = 100 L4_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 263002 L3_1.gadget_id = 70211012 L4_1 = {} L4_1.x = 648.327 L4_1.y = 196.101 L4_1.z = 320.44 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 241.635 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 16 L3_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\168\187\229\166\187" L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 200 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1263003 L3_1.name = "ANY_MONSTER_DIE_263003" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_263003" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_263003" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1