local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155005210 L1_1 = {} L2_1 = {} L2_1.config_id = 210002 L2_1.monster_id = 22010101 L3_1 = {} L3_1.x = 425.912 L3_1.y = 214.85 L3_1.z = 311.202 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 25.707 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\230\183\177\230\184\138\230\179\149\229\184\136" L2_1.disableWander = true L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 210003 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 423.183 L4_1.y = 214.096 L4_1.z = 315.069 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 289.503 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 9016 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 210004 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 430.865 L5_1.y = 212.635 L5_1.z = 314.207 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 14.573 L5_1.y = 52.037 L5_1.z = 10.722 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.pose_id = 9016 L4_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 210001 L2_1.gadget_id = 70220013 L3_1 = {} L3_1.x = 433.539 L3_1.y = 215.121 L3_1.z = 307.988 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 14.061 L3_1.y = 315.529 L3_1.z = 346.586 L2_1.rot = L3_1 L2_1.level = 36 L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 210005 L3_1.gadget_id = 70310001 L4_1 = {} L4_1.x = 433.321 L4_1.y = 212.127 L4_1.z = 314.001 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 210007 L4_1.gadget_id = 70211002 L5_1 = {} L5_1.x = 423.21 L5_1.y = 214.25 L5_1.z = 317.879 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 15.962 L5_1.y = 76.018 L5_1.z = 347.093 L4_1.rot = L5_1 L4_1.level = 16 L4_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L5_1 = GadgetState L5_1 = L5_1.ChestLocked L4_1.state = L5_1 L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.name = "chest" L5_1.exp = 1 L4_1.explore = L5_1 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 210008 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = 431.708 L6_1.y = 215.502 L6_1.z = 306.663 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 16.789 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 210009 L6_1.gadget_id = 70310001 L7_1 = {} L7_1.x = 422.086 L7_1.y = 215.102 L7_1.z = 312.12 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1210006 L2_1.name = "ANY_MONSTER_DIE_210006" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_210006" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_210006" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 210002 L5_1 = 210003 L6_1 = 210004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 210001 L5_1 = 210005 L6_1 = 210007 L7_1 = 210008 L8_1 = 210009 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_210006" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 155005210 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_210006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 210007 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_210006 = L1_1