local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155003019 L1_1 = {} L1_1.group_ID = 155003019 L1_1.managerGroup = 155003001 L1_1.pointarray_move = 500300005 L2_1 = {} L2_1.group_ID = 155003019 L2_1.managerGroup = 155003001 L2_1.pointarray_move = 500300005 L3_1 = {} function L4_1(A0_2) local L1_2 end L3_1["0"] = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L2_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = " add suit 2" L1_2(L2_2, L3_2) end L3_1["1"] = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L2_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L3_1["2"] = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "update gameplay state" L2_2(L3_2, L4_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L3_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L4_1 function L4_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = ScriptLib L3_2 = L3_2.MoveAvatarByPointArray L4_2 = A0_2 L5_2 = A0_2.uid L6_2 = A1_2 L7_2 = A2_2 L8_2 = {} L8_2.speed = 10 L9_2 = "{\"MarkType\":2,\"IgnoreCollisionWhenEnter\":true}" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end TeleportAction = L4_1 L4_1 = {} monsters = L4_1 L4_1 = {} npcs = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 19003 L5_1.gadget_id = 70290275 L6_1 = {} L6_1.x = 1148.348 L6_1.y = 204.984 L6_1.z = -682.845 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 200 L4_1[1] = L5_1 gadgets = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 19004 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 2 L6_1 = {} L6_1.x = 1148.348 L6_1.y = 204.984 L6_1.z = -682.845 L5_1.pos = L6_1 L5_1.area_id = 200 L4_1[1] = L5_1 regions = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 1019001 L5_1.name = "GROUP_LOAD_19001" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_19001" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1019002 L6_1.name = "VARIABLE_CHANGE_19002" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "gameplayState" L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_19002" L6_1.action = "action_EVENT_VARIABLE_CHANGE_19002" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1019004 L7_1.name = "ENTER_REGION_19004" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "1" L7_1.condition = "condition_EVENT_ENTER_REGION_19004" L7_1.action = "action_EVENT_ENTER_REGION_19004" L7_1.trigger_count = 0 L7_1.forbid_guest = false L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 triggers = L4_1 L4_1 = {} L5_1 = {} L5_1.configId = 1 L5_1.name = "gameplayState" L5_1.value = 0 L5_1.no_refresh = true L4_1[1] = L5_1 variables = L4_1 L4_1 = {} L4_1.suite = 1 L4_1.end_suite = 0 L4_1.rand_suite = false init_config = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "GROUP_LOAD_19001" L8_1 = "VARIABLE_CHANGE_19002" L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L8_1 = 19003 L7_1[1] = L8_1 L6_1.gadgets = L7_1 L7_1 = {} L8_1 = 19004 L7_1[1] = L8_1 L6_1.regions = L7_1 L7_1 = {} L8_1 = "ENTER_REGION_19004" L7_1[1] = L8_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L4_1[1] = L5_1 L4_1[2] = L6_1 suites = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = L2_1.managerGroup L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_19001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_19002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_19002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 19004 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_19004 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = TeleportAction L3_2 = A0_2 L4_2 = L2_1.pointarray_move L5_2 = {} L6_2 = 1 L7_2 = 2 L8_2 = 3 L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_19004 = L4_1