local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155003015 L1_1 = {} L1_1.managerGroupID = 155003001 L1_1.group_ID = 155003015 L2_1 = {} function L3_1(A0_2) local L1_2 end L2_1["0"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "Function : 1 ---Start" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "Function : 1 ---End" L1_2(L2_2, L3_2) end L2_1["1"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "Function : 2 ---Start" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "Function : 2 ---End" L1_2(L2_2, L3_2) end L2_1["2"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L2_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L3_1 L3_1 = {} monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 15002 L4_1.gadget_id = 70217012 L5_1 = {} L5_1.x = 1332.761 L5_1.y = 251.665 L5_1.z = -758.637 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 1.871 L5_1.y = 39.464 L5_1.z = 5.712 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_tag = "\230\145\169\230\139\137\231\159\179\231\174\177\231\168\187\229\166\187" L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.name = "chest" L5_1.exp = 1 L4_1.explore = L5_1 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 15006 L5_1.gadget_id = 70217012 L6_1 = {} L6_1.x = 1297.842 L6_1.y = 263.378 L6_1.z = -785.429 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 348.247 L6_1.y = 54.776 L6_1.z = 5.545 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_tag = "\230\145\169\230\139\137\231\159\179\231\174\177\231\168\187\229\166\187" L5_1.isOneoff = true L5_1.persistent = true L6_1 = {} L6_1.name = "chest" L6_1.exp = 1 L5_1.explore = L6_1 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 15008 L6_1.gadget_id = 70217012 L7_1 = {} L7_1.x = 1286.609 L7_1.y = 261.483 L7_1.z = -785.579 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 348.247 L7_1.y = 54.776 L7_1.z = 5.545 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_tag = "\230\145\169\230\139\137\231\159\179\231\174\177\231\168\187\229\166\187" L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.name = "chest" L7_1.exp = 1 L6_1.explore = L7_1 L6_1.area_id = 200 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1015004 L4_1.name = "GROUP_LOAD_15004" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_15004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1015005 L5_1.name = "VARIABLE_CHANGE_15005" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "gameplayState" L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_15005" L5_1.action = "action_EVENT_VARIABLE_CHANGE_15005" L5_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 triggers = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "gameplayState" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 variables = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L5_1.config_id = 15001 L5_1.gadget_id = 70217012 L6_1 = {} L6_1.x = 1300.559 L6_1.y = 242.573 L6_1.z = -771.19 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 341.801 L6_1.y = 54.152 L6_1.z = 5.145 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_tag = "\230\145\169\230\139\137\231\159\179\231\174\177\231\168\187\229\166\187" L5_1.isOneoff = true L5_1.persistent = true L6_1 = {} L6_1.name = "chest" L6_1.exp = 1 L5_1.explore = L6_1 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 15003 L6_1.gadget_id = 70217012 L7_1 = {} L7_1.x = 1293.325 L7_1.y = 260.526 L7_1.z = -652.056 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 343.588 L7_1.y = 0.765 L7_1.z = 356.861 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_tag = "\230\145\169\230\139\137\231\159\179\231\174\177\231\168\187\229\166\187" L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.name = "chest" L7_1.exp = 1 L6_1.explore = L7_1 L6_1.area_id = 200 L7_1 = {} L7_1.config_id = 15007 L7_1.gadget_id = 70217012 L8_1 = {} L8_1.x = 1292.338 L8_1.y = 264.516 L8_1.z = -780.17 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 9.336 L8_1.y = 56.949 L8_1.z = 6.532 L7_1.rot = L8_1 L7_1.level = 26 L7_1.drop_tag = "\230\145\169\230\139\137\231\159\179\231\174\177\231\168\187\229\166\187" L7_1.isOneoff = true L7_1.persistent = true L8_1 = {} L8_1.name = "chest" L8_1.exp = 1 L7_1.explore = L8_1 L7_1.area_id = 200 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 garbages = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 15008 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_15004" L7_1 = "VARIABLE_CHANGE_15005" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 15002 L8_1 = 15006 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = L1_1.managerGroupID L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_15004 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_15005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_15005 = L3_1