local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155002025 L1_1 = {} L1_1.group_ID = 155002025 L1_1.gadget_fire = 25001 L1_1.gadget_controller = 25002 L1_1.managerGroupID = 155002001 L2_1 = {} function L3_1(A0_2) local L1_2 end L2_1["0"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetWorktopOptionsByGroupId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_controller L5_2 = {} L6_2 = 91 L5_2[1] = L6_2 L1_2(L2_2, L3_2, L4_2, L5_2) end L2_1["1"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.KillEntityByConfigId L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.gadget_fire L3_2.config_id = L4_2 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72268_SolvePuzzle_01" L1_2(L2_2, L3_2) end L2_1["2"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L2_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L3_1 L3_1 = {} monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 25001 L4_1.gadget_id = 70360343 L5_1 = {} L5_1.x = 1318.946 L5_1.y = 193.465 L5_1.z = 845.616 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.persistent = true L4_1.is_use_point_array = true L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 25002 L5_1.gadget_id = 70360001 L6_1 = {} L6_1.x = 1318.946 L6_1.y = 193.465 L6_1.z = 845.616 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 200 L3_1[1] = L4_1 L3_1[2] = L5_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1025003 L4_1.name = "SELECT_OPTION_25003" L5_1 = EventType L5_1 = L5_1.EVENT_SELECT_OPTION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_SELECT_OPTION_25003" L4_1.action = "action_EVENT_SELECT_OPTION_25003" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1025004 L5_1.name = "GROUP_LOAD_25004" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_25004" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1025005 L6_1.name = "VARIABLE_CHANGE_25005" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "gameplayState" L6_1.condition = "" L6_1.action = "action_EVENT_VARIABLE_CHANGE_25005" L6_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 triggers = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "gameplayState" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 variables = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_25004" L7_1 = "VARIABLE_CHANGE_25005" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 25001 L8_1 = 25002 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "SELECT_OPTION_25003" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 25002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 91 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_25003 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = 155002025 L5_2 = 25002 L6_2 = 91 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_25003 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = L1_1.managerGroupID L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_25004 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_25005 = L3_1