local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 244007002 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 2010 L2_1.gadget_id = 70900205 L3_1 = {} L3_1.x = 0.436 L3_1.y = -5.894 L3_1.z = -5.079 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 2008 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 30 L3_1 = {} L3_1.x = 0.265 L3_1.y = -0.083 L3_1.z = -0.287 L2_1.pos = L3_1 L3_1 = {} L3_1.config_id = 2012 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 30 L4_1 = {} L4_1.x = 0.265 L4_1.y = -0.083 L4_1.z = -0.287 L3_1.pos = L4_1 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1002008 L2_1.name = "ENTER_REGION_2008" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_2008" L2_1.action = "action_EVENT_ENTER_REGION_2008" L2_1.forbid_guest = false L3_1 = {} L3_1.config_id = 1002009 L3_1.name = "TIMER_EVENT_2009" L4_1 = EventType L4_1 = L4_1.EVENT_TIMER_EVENT L3_1.event = L4_1 L3_1.source = "T2" L3_1.condition = "" L3_1.action = "action_EVENT_TIMER_EVENT_2009" L4_1 = {} L4_1.config_id = 1002012 L4_1.name = "ENTER_REGION_2012" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_2012" L4_1.action = "action_EVENT_ENTER_REGION_2012" L4_1.forbid_guest = false L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 2001 L3_1 = {} L3_1.x = 3.051 L3_1.y = -0.102 L3_1.z = -10.433 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.tag = 4 L3_1 = {} L3_1.config_id = 2002 L4_1 = {} L4_1.x = -0.6 L4_1.y = -0.102 L4_1.z = -11.781 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.tag = 4 L4_1 = {} L4_1.config_id = 2003 L5_1 = {} L5_1.x = 0.16 L5_1.y = -0.102 L5_1.z = -14.334 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.tag = 4 L5_1 = {} L5_1.config_id = 2004 L6_1 = {} L6_1.x = 4.124 L6_1.y = -0.102 L6_1.z = -13.988 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.tag = 4 L6_1 = {} L6_1.config_id = 2005 L7_1 = {} L7_1.x = -4.472 L7_1.y = -0.102 L7_1.z = -13.608 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.tag = 4 L7_1 = {} L7_1.config_id = 2006 L8_1 = {} L8_1.x = -4.858 L8_1.y = -0.102 L8_1.z = -10.283 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.tag = 4 L8_1 = {} L8_1.config_id = 2007 L9_1 = {} L9_1.x = 0.525 L9_1.y = -0.102 L9_1.z = -7.983 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.tag = 4 L9_1 = {} L9_1.config_id = 2011 L10_1 = {} L10_1.x = -7.804 L10_1.y = -0.102 L10_1.z = -7.831 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 2010 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 2010 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 2008 L6_1 = 2012 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_2008" L6_1 = "TIMER_EVENT_2009" L7_1 = "ENTER_REGION_2012" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 2008 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IS_BOSS_DEAD" L5_2 = 244007001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_2008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoPoolMonsterTide L3_2 = A0_2 L4_2 = 2 L5_2 = 244007002 L6_2 = {} L7_2 = 13032 L6_2[1] = L7_2 L7_2 = 0 L8_2 = {} L9_2 = {} L10_2 = {} L10_2.total_count = 4 L10_2.min_count = 4 L10_2.max_count = 4 L10_2.tag = 4 L10_2.fill_time = 0 L10_2.fill_count = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 244007002 L5_2 = "T2" L6_2 = 30 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_2008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 244007002 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monster_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 244007003 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_2009 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 2012 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "EXTRA_MONSTER" L5_2 = 244007001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IS_BOSS_DEAD" L5_2 = 244007001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_2012 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoPoolMonsterTide L3_2 = A0_2 L4_2 = 21 L5_2 = 244007002 L6_2 = {} L7_2 = 13040 L6_2[1] = L7_2 L7_2 = 0 L8_2 = {} L9_2 = {} L10_2 = {} L10_2.total_count = 1 L10_2.min_count = 1 L10_2.max_count = 1 L10_2.tag = 8 L10_2.fill_time = 0 L10_2.fill_count = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_2012 = L1_1