local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 242012022 L1_1 = {} L1_1.timer = 60 L1_1.group_id = 242012022 L1_1.challange_group_id = 242012017 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.operator_id = 22001 L4_1.effect_id = 22002 L5_1 = {} L6_1 = 22003 L7_1 = 22004 L8_1 = 22005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadget_id = L5_1 L3_1[1] = L4_1 L4_1 = {} monsters = L4_1 L4_1 = {} npcs = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 22001 L5_1.gadget_id = 70360145 L6_1 = {} L6_1.x = 82.841 L6_1.y = -13.376 L6_1.z = -14.219 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 270.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.is_guest_can_operate = true L6_1 = {} L6_1.config_id = 22002 L6_1.gadget_id = 70360140 L7_1 = {} L7_1.x = 82.841 L7_1.y = -13.376 L7_1.z = -14.219 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 270.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 22003 L7_1.gadget_id = 70690025 L8_1 = {} L8_1.x = 92.063 L8_1.y = -25.0 L8_1.z = -22.942 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = GadgetState L8_1 = L8_1.GearStart L7_1.state = L8_1 L8_1 = {} L8_1.config_id = 22004 L8_1.gadget_id = 70690025 L9_1 = {} L9_1.x = 92.063 L9_1.y = -25.0 L9_1.z = -9.148 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = GadgetState L9_1 = L9_1.GearStart L8_1.state = L9_1 L9_1 = {} L9_1.config_id = 22005 L9_1.gadget_id = 70690025 L10_1 = {} L10_1.x = 92.063 L10_1.y = -25.0 L10_1.z = -9.148 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = GadgetState L10_1 = L10_1.GearStart L9_1.state = L10_1 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 gadgets = L4_1 L4_1 = {} regions = L4_1 L4_1 = {} triggers = L4_1 L4_1 = {} variables = L4_1 L4_1 = {} L4_1.suite = 1 L4_1.end_suite = 0 L4_1.rand_suite = false init_config = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 22001 L8_1 = 22002 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L4_1[1] = L5_1 suites = L4_1 L4_1 = require L5_1 = "TowerDefense_Trap" L4_1(L5_1)