local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 240020001 L1_1 = {} L2_1 = {} L2_1.config_id = 1001 L2_1.monster_id = 22010101 L3_1 = {} L3_1.x = -5.534 L3_1.y = 246.15 L3_1.z = 9.062 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 315.309 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.pose_id = 9013 L3_1 = {} L3_1.config_id = 1002 L3_1.monster_id = 22010101 L4_1 = {} L4_1.x = -16.799 L4_1.y = 246.15 L4_1.z = 5.561 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 46.548 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.pose_id = 9013 L4_1 = {} L4_1.config_id = 1003 L4_1.monster_id = 21020501 L5_1 = {} L5_1.x = -9.812 L5_1.y = 246.15 L5_1.z = 3.879 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 354.868 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.pose_id = 401 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1004 L2_1.gadget_id = 70211022 L3_1 = {} L3_1.x = -12.016 L3_1.y = 246.15 L3_1.z = 9.875 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 11 L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.config_id = 1007 L3_1.gadget_id = 70900201 L4_1 = {} L4_1.x = -11.843 L4_1.y = 247.317 L4_1.z = 10.143 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1001005 L2_1.name = "ANY_MONSTER_DIE_1005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1005" L3_1 = {} L3_1.config_id = 1001006 L3_1.name = "MONSTER_BATTLE_1006" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_1006" L3_1.action = "action_EVENT_MONSTER_BATTLE_1006" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 1001 L5_1 = 1002 L6_1 = 1003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1004 L5_1 = 1007 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_1005" L5_1 = "MONSTER_BATTLE_1006" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 1004 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1005 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1003 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_1006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1007 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_1006 = L1_1