local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 144002084 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 84001 L3_1.monster_id = 21011001 L4_1 = {} L4_1.x = 228.647 L4_1.y = 205.621 L4_1.z = -509.643 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 79.96 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 32 L3_1.area_id = 101 L4_1 = {} L4_1.config_id = 84003 L4_1.monster_id = 21030301 L5_1 = {} L5_1.x = 227.354 L5_1.y = 202.195 L5_1.z = -498.529 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 270.17 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161" L4_1.pose_id = 9012 L4_1.area_id = 101 L5_1 = {} L5_1.config_id = 84004 L5_1.monster_id = 21020201 L6_1 = {} L6_1.x = 223.89 L6_1.y = 202.243 L6_1.z = -501.6 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 14.78 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L5_1.pose_id = 401 L5_1.area_id = 101 L6_1 = {} L6_1.config_id = 84005 L6_1.monster_id = 21010101 L7_1 = {} L7_1.x = 223.535 L7_1.y = 202.207 L7_1.z = -496.512 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 154.51 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L6_1.pose_id = 9012 L6_1.area_id = 101 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 84002 L3_1.gadget_id = 70300086 L4_1 = {} L4_1.x = 224.788 L4_1.y = 202.263 L4_1.z = -498.576 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 101 L2_1[1] = L3_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1