local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 235722005 L1_1 = {} L2_1 = {} L2_1.config_id = 5001 L2_1.monster_id = 24021101 L3_1 = {} L3_1.x = 0.084 L3_1.y = -0.102 L3_1.z = -2.962 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.disableWander = true L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 5011 L2_1.gadget_id = 70900205 L3_1 = {} L3_1.x = 6.204 L3_1.y = -1.386 L3_1.z = 3.136 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1005004 L2_1.name = "ANY_MONSTER_LIVE_5004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_5004" L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_5004" L3_1 = {} L3_1.config_id = 1005015 L3_1.name = "CHALLENGE_SUCCESS_5015" L4_1 = EventType L4_1 = L4_1.EVENT_CHALLENGE_SUCCESS L3_1.event = L4_1 L3_1.source = "2" L3_1.condition = "" L3_1.action = "action_EVENT_CHALLENGE_SUCCESS_5015" L4_1 = {} L4_1.config_id = 1005016 L4_1.name = "CHALLENGE_FAIL_5016" L5_1 = EventType L5_1 = L5_1.EVENT_CHALLENGE_FAIL L4_1.event = L5_1 L4_1.source = "2" L4_1.condition = "" L4_1.action = "action_EVENT_CHALLENGE_FAIL_5016" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "monster_wave" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 1005003 L3_1.name = "TIME_AXIS_PASS_5003" L4_1 = EventType L4_1 = L4_1.EVENT_TIME_AXIS_PASS L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_TIME_AXIS_PASS_5003" L3_1.action = "action_EVENT_TIME_AXIS_PASS_5003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1005007 L4_1.name = "TIME_AXIS_PASS_5007" L5_1 = EventType L5_1 = L5_1.EVENT_TIME_AXIS_PASS L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_TIME_AXIS_PASS_5007" L4_1.action = "action_EVENT_TIME_AXIS_PASS_5007" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1005008 L5_1.name = "TIME_AXIS_PASS_5008" L6_1 = EventType L6_1 = L6_1.EVENT_TIME_AXIS_PASS L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_5008" L5_1.action = "action_EVENT_TIME_AXIS_PASS_5008" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1005009 L6_1.name = "TIME_AXIS_PASS_5009" L7_1 = EventType L7_1 = L7_1.EVENT_TIME_AXIS_PASS L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_TIME_AXIS_PASS_5009" L6_1.action = "action_EVENT_TIME_AXIS_PASS_5009" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1005010 L7_1.name = "TIME_AXIS_PASS_5010" L8_1 = EventType L8_1 = L8_1.EVENT_TIME_AXIS_PASS L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_TIME_AXIS_PASS_5010" L7_1.action = "action_EVENT_TIME_AXIS_PASS_5010" L7_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 5011 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 5001 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 5011 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_LIVE_5004" L6_1 = "CHALLENGE_SUCCESS_5015" L7_1 = "CHALLENGE_FAIL_5016" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 5001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_5004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "TPL_TIME" L5_2 = 235722002 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == nil or L2_2 < 0 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_challenge_by_remainTime" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 elseif L2_2 < 1 then L2_2 = 0 end L3_2 = ScriptLib L3_2 = L3_2.ActiveChallenge L4_2 = A0_2 L5_2 = 2 L6_2 = 198 L7_2 = L2_2 L8_2 = 235722005 L9_2 = 1 L10_2 = 0 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_challenge_by_remainTime" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.ChangeGroupVariableValue L4_2 = A0_2 L5_2 = "monster_wave" L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : change_GroupVariable" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_LIVE_5004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "stage" L5_2 = 2 L6_2 = 235722002 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_SUCCESS_5015 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 235722005 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CauseDungeonFail L3_2 = A0_2 L2_2 = L2_2(L3_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : cause_dungeonfail" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_FAIL_5016 = L1_1