local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133225275 L1_1 = {} L1_1.gadget_starter = 275001 L1_1.start_region = 275003 L2_1 = {} L3_1 = 2 L2_1[1] = L3_1 L1_1.init_on_battle = L2_1 L1_1.battle_radius = 40 L1_1.battle_regionID = 275004 L1_1.optimize_regionID = 275005 L1_1.monster_configID = 275002 L1_1.group_id = 133225275 L1_1.weather_ID = 3321 L2_1 = {} L3_1 = {} L3_1.config_id = 275002 L3_1.monster_id = 22060101 L4_1 = {} L4_1.x = -6657.731 L4_1.y = 193.481 L4_1.z = -2661.144 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.drop_id = 1000100 L3_1.area_id = 18 L2_1[275002] = L3_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 275007 L3_1.gadget_id = 70210106 L4_1 = {} L4_1.x = -6643.583 L4_1.y = 193.512 L4_1.z = -2648.322 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\233\187\132\233\135\145\231\142\139\229\133\189" L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.monster_config_id = 275002 L4_1.resin = 40 L4_1.life_time = 600 L4_1.take_num = 100 L3_1.boss_chest = L4_1 L3_1.area_id = 18 L2_1[275007] = L3_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 275004 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 40 L4_1 = {} L4_1.x = -6657.744 L4_1.y = 193.481 L4_1.z = -2661.123 L3_1.pos = L4_1 L3_1.area_id = 18 L2_1[275004] = L3_1 L3_1 = {} L3_1.config_id = 275005 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 30 L4_1 = {} L4_1.x = -6657.744 L4_1.y = 193.481 L4_1.z = -2661.123 L3_1.pos = L4_1 L3_1.area_id = 18 L2_1[275005] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1275006 L3_1.name = "ANY_MONSTER_DIE_275006" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_275006" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 275002 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_275006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 275004 L7_1 = 275005 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 275007 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_275006 = L2_1 L2_1 = require L3_1 = "V2_3/Boss_Hound" L2_1(L3_1)