local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133225228 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 228001 L2_1.gadget_id = 70220097 L3_1 = {} L3_1.x = -6469.905 L3_1.y = 201.509 L3_1.z = -2807.452 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 16.384 L3_1.y = 204.257 L3_1.z = 352.591 L2_1.rot = L3_1 L2_1.level = 33 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 228002 L3_1.gadget_id = 70220099 L4_1 = {} L4_1.x = -6476.874 L4_1.y = 199.992 L4_1.z = -2772.932 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 352.072 L4_1.y = 342.154 L4_1.z = 350.661 L3_1.rot = L4_1 L3_1.level = 33 L3_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 228001 L5_1 = 228002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1