local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133225200 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 200001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -6296.732 L3_1.y = 352.825 L3_1.z = -2652.192 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 325.327 L3_1.y = 0.0 L3_1.z = 357.432 L2_1.rot = L3_1 L2_1.level = 33 L2_1.point_type = 1001 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 200002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -6310.54 L4_1.y = 354.158 L4_1.z = -2651.608 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.point_type = 1008 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 200004 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -6291.834 L5_1.y = 352.548 L5_1.z = -2652.836 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 336.564 L5_1.y = 339.458 L5_1.z = 18.597 L4_1.rot = L5_1 L4_1.level = 33 L4_1.point_type = 1002 L4_1.area_id = 18 L5_1 = {} L5_1.config_id = 200005 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -6300.546 L6_1.y = 353.668 L6_1.z = -2651.876 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 26.244 L6_1.y = 148.246 L6_1.z = 344.694 L5_1.rot = L6_1 L5_1.level = 33 L5_1.point_type = 1002 L5_1.area_id = 18 L6_1 = {} L6_1.config_id = 200006 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -6308.559 L7_1.y = 354.346 L7_1.z = -2650.003 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 350.035 L6_1.rot = L7_1 L6_1.level = 33 L6_1.point_type = 1008 L6_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 200001 L5_1 = 200002 L6_1 = 200004 L7_1 = 200005 L8_1 = 200006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1