local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133225068 L1_1 = {} L2_1 = {} L2_1.config_id = 68001 L2_1.monster_id = 21010301 L3_1 = {} L3_1.x = -6262.145 L3_1.y = 238.299 L3_1.z = -2475.157 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 305.289 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 32 L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L2_1.disableWander = true L2_1.pose_id = 9010 L2_1.climate_area_id = 7 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 68004 L3_1.monster_id = 21011001 L4_1 = {} L4_1.x = -6263.764 L4_1.y = 242.418 L4_1.z = -2463.538 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 92.98 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186" L3_1.pose_id = 9003 L3_1.climate_area_id = 7 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 68005 L4_1.monster_id = 21020701 L5_1 = {} L5_1.x = -6274.607 L5_1.y = 241.089 L5_1.z = -2478.713 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 126.648 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146" L4_1.pose_id = 401 L4_1.climate_area_id = 7 L4_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 68002 L2_1.gadget_id = 70211012 L3_1 = {} L3_1.x = -6279.323 L3_1.y = 242.602 L3_1.z = -2469.758 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 148.423 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 68006 L3_1.gadget_id = 70310006 L4_1 = {} L4_1.x = -6272.682 L4_1.y = 240.838 L4_1.z = -2480.737 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 344.683 L4_1.y = 261.929 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.persistent = true L3_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1068003 L2_1.name = "ANY_MONSTER_DIE_68003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_68003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_68003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 68001 L5_1 = 68004 L6_1 = 68005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 68002 L5_1 = 68006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_68003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_68003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 68002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4001 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_68003 = L1_1