local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133225008 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 8001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -6432.313 L3_1.y = 200.07 L3_1.z = -2835.332 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 83.965 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 33 L2_1.point_type = 2004 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 8002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -6447.373 L4_1.y = 198.344 L4_1.z = -2844.227 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.point_type = 2037 L3_1.area_id = 18 L4_1 = {} L4_1.config_id = 8003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -6449.508 L5_1.y = 198.183 L5_1.z = -2845.663 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.point_type = 2037 L4_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 8001 L5_1 = 8002 L6_1 = 8003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1