local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133223474 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 474001 L2_1.gadget_id = 70310007 L3_1 = {} L3_1.x = -5979.31 L3_1.y = 162.964 L3_1.z = -2789.633 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 347.356 L3_1.y = 353.188 L3_1.z = 17.133 L2_1.rot = L3_1 L2_1.level = 33 L2_1.area_id = 18 L3_1 = {} L3_1.config_id = 474002 L3_1.gadget_id = 70310007 L4_1 = {} L4_1.x = -5995.916 L4_1.y = 162.55 L4_1.z = -2806.081 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 355.846 L4_1.y = 356.299 L4_1.z = 9.393 L3_1.rot = L4_1 L3_1.level = 33 L3_1.area_id = 18 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 474001 L5_1 = 474002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1