local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133223174 L1_1 = {} L1_1.group_ID = 133223174 L1_1.gadget_thunderThelfID = 174001 L1_1.pointarray_ID = 322300024 L1_1.maxPointCount = 15 L2_1 = {} L3_1 = 11 L4_1 = 13 L5_1 = 14 L6_1 = 15 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.pointInfo = L2_1 L1_1.loopStartPointIndex = 2 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = {} L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "nextRouteIndex" L2_2 = L2_2(L3_2, L4_2) L3_2 = L1_1.pointInfo L3_2 = L3_2[L2_2] L4_2 = ScriptLib L4_2 = L4_2.PrintLog L5_2 = "stop point : " L6_2 = L3_2 L5_2 = L5_2 .. L6_2 L4_2(A0_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "currentPathNodeID" L4_2 = L4_2(L5_2, L6_2) L5_2 = L1_1.maxPointCount if L4_2 == L5_2 then L5_2 = table L5_2 = L5_2.insert L6_2 = L1_2 L7_2 = L3_2 L5_2(L6_2, L7_2) else L5_2 = L4_2 + 1 L6_2 = L3_2 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L9_2 = table L9_2 = L9_2.insert L10_2 = L1_2 L11_2 = L8_2 L9_2(L10_2, L11_2) end end return L1_2 end GetNextPath = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = ScriptLib L1_2 = L1_2.PrintLog L2_2 = "platform to move" L1_2(A0_2, L2_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "isMoving" L4_2 = 1 L1_2 = L1_2(L2_2, L3_2, L4_2) if 0 ~= L1_2 then L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "@@ LUA_WARNING : set_groupVariable" L1_2(L2_2, L3_2) L1_2 = -1 return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.SetPlatformPointArray L2_2 = A0_2 L3_2 = L1_1.gadget_thunderThelfID L4_2 = L1_1.pointarray_ID L5_2 = GetNextPath L6_2 = A0_2 L5_2 = L5_2(L6_2) L6_2 = {} L6_2.route_type = 0 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = ScriptLib L1_2 = L1_2.PrintLog L2_2 = "platform to move : start platform" L1_2(A0_2, L2_2) L1_2 = 0 return L1_2 end MovePlatform = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "isMoving" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 2 L4_1.name = "currentPathNodeID" L4_1.value = 0 L4_1.no_refresh = false L5_1 = {} L5_1.configId = 3 L5_1.name = "nextRouteIndex" L5_1.value = 1 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 4 L6_1.name = "isstart" L6_1.value = 0 L6_1.no_refresh = false L7_1 = {} L7_1.configId = 5 L7_1.name = "loopCount" L7_1.value = 0 L7_1.no_refresh = true L8_1 = {} L8_1.configId = 6 L8_1.name = "markFinish" L8_1.value = 0 L8_1.no_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 174001 L4_1.gadget_id = 70350292 L5_1 = {} L5_1.x = -5792.09 L5_1.y = 202.208 L5_1.z = -2626.198 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.start_route = false L4_1.persistent = true L4_1.is_use_point_array = true L4_1.area_id = 18 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1174002 L4_1.name = "VARIABLE_CHANGE_174002" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_174002" L4_1.action = "action_EVENT_VARIABLE_CHANGE_174002" L5_1 = {} L5_1.config_id = 1174003 L5_1.name = "PLATFORM_REACH_POINT_174003" L6_1 = EventType L6_1 = L6_1.EVENT_PLATFORM_REACH_POINT L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_174003" L5_1.action = "action_EVENT_PLATFORM_REACH_POINT_174003" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1174004 L6_1.name = "AVATAR_NEAR_PLATFORM_174004" L7_1 = EventType L7_1 = L7_1.EVENT_AVATAR_NEAR_PLATFORM L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_174004" L6_1.action = "action_EVENT_AVATAR_NEAR_PLATFORM_174004" L6_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 garbages = L2_1 L2_1 = {} L2_1.io_type = 1 L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L4_1 = {} L3_1.npcs = L4_1 L4_1 = {} L5_1 = {} L5_1.configId = 1 L5_1.name = "isMoving" L5_1.value = 0 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 2 L6_1.name = "currentPathNodeID" L6_1.value = 0 L6_1.no_refresh = false L7_1 = {} L7_1.configId = 3 L7_1.name = "nextRouteIndex" L7_1.value = 1 L7_1.no_refresh = false L8_1 = {} L8_1.configId = 4 L8_1.name = "isstart" L8_1.value = 0 L8_1.no_refresh = false L9_1 = {} L9_1.configId = 5 L9_1.name = "loopCount" L9_1.value = 0 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 6 L10_1.name = "markFinish" L10_1.value = 0 L10_1.no_refresh = true L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.variables = L4_1 L2_1[1] = L3_1 L3_1 = {} L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L4_1 = {} L3_1.npcs = L4_1 L4_1 = {} L5_1 = {} L5_1.configId = 1 L5_1.name = "isMoving" L5_1.value = 0 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 2 L6_1.name = "currentPathNodeID" L6_1.value = 0 L6_1.no_refresh = false L7_1 = {} L7_1.configId = 3 L7_1.name = "nextRouteIndex" L7_1.value = 1 L7_1.no_refresh = false L8_1 = {} L8_1.configId = 4 L8_1.name = "isstart" L8_1.value = 0 L8_1.no_refresh = false L9_1 = {} L9_1.configId = 5 L9_1.name = "loopCount" L9_1.value = 0 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 6 L10_1.name = "markFinish" L10_1.value = 0 L10_1.no_refresh = true L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.variables = L4_1 L2_1[2] = L3_1 suite_disk = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1