local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133221010 L1_1 = {} monsters = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 10002 L2_1.npc_id = 20331 L3_1 = {} L3_1.x = -1878.861 L3_1.y = 200.137 L3_1.z = -4190.23 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 231.66 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 10003 L3_1.npc_id = 20337 L4_1 = {} L4_1.x = -1881.992 L4_1.y = 200.0 L4_1.z = -4188.841 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 202.179 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 10001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 10 L3_1 = {} L3_1.x = -1881.92 L3_1.y = 200.0 L3_1.z = -4191.181 L2_1.pos = L3_1 L2_1.area_id = 11 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1010001 L2_1.name = "ENTER_REGION_10001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_10001" L2_1.action = "action_EVENT_ENTER_REGION_10001" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 10001 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_10001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L4_1 = 10002 L5_1 = 10003 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.npcs = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 10001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_10001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1332210101" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_10001 = L1_1