local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220525 L1_1 = {} L2_1 = {} L2_1.config_id = 525001 L2_1.monster_id = 25010501 L3_1 = {} L3_1.x = -2835.273 L3_1.y = 200.521 L3_1.z = -4025.867 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 47.373 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L2_1.disableWander = true L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 525005 L3_1.monster_id = 25010201 L4_1 = {} L4_1.x = -2830.256 L4_1.y = 200.927 L4_1.z = -4026.485 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 14.127 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.disableWander = true L3_1.pose_id = 9005 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 525006 L4_1.monster_id = 25010301 L5_1 = {} L5_1.x = -2831.043 L5_1.y = 200.392 L5_1.z = -4023.268 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 224.569 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L4_1.disableWander = true L4_1.pose_id = 9002 L4_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 525002 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = -2837.104 L3_1.y = 200.553 L3_1.z = -4018.927 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 8.868 L3_1.y = 125.895 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 525004 L3_1.gadget_id = 70300105 L4_1 = {} L4_1.x = -2830.018 L4_1.y = 201.165 L4_1.z = -4028.559 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 85.892 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 525007 L4_1.gadget_id = 70310001 L5_1 = {} L5_1.x = -2835.338 L5_1.y = 200.519 L5_1.z = -4017.623 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 355.688 L5_1.y = 4.733 L5_1.z = 357.35 L4_1.rot = L5_1 L4_1.level = 27 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 525008 L5_1.gadget_id = 70310006 L6_1 = {} L6_1.x = -2827.675 L6_1.y = 200.767 L6_1.z = -4025.86 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 337.64 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L6_1 = GadgetState L6_1 = L6_1.GearStart L5_1.state = L6_1 L5_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1525003 L2_1.name = "ANY_MONSTER_DIE_525003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_525003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_525003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 525001 L5_1 = 525005 L6_1 = 525006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 525002 L5_1 = 525004 L6_1 = 525007 L7_1 = 525008 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_525003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_525003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 525002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_525003 = L1_1