local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133220391 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 391001 L2_1.gadget_id = 70710078 L3_1 = {} L3_1.x = -2842.969 L3_1.y = 199.764 L3_1.z = -4542.076 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 183.181 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 391002 L3_1.gadget_id = 70710078 L4_1 = {} L4_1.x = -2836.392 L4_1.y = 199.821 L4_1.z = -4545.275 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 190.617 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 391003 L4_1.gadget_id = 70710078 L5_1 = {} L5_1.x = -2844.339 L5_1.y = 199.907 L5_1.z = -4547.296 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 321.345 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 391001 L5_1 = 391002 L6_1 = 391003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1