local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133220284 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 284001 L2_1.gadget_id = 70290003 L3_1 = {} L3_1.x = -2789.907 L3_1.y = 228.644 L3_1.z = -4400.309 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 284002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -2789.859 L4_1.y = 228.703 L4_1.z = -4400.235 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.point_type = 9160 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 284003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -2790.049 L5_1.y = 228.758 L5_1.z = -4400.373 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 310.202 L5_1.z = 292.498 L4_1.rot = L5_1 L4_1.level = 1 L4_1.point_type = 9160 L4_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 284001 L5_1 = 284002 L6_1 = 284003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1