local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220227 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 227001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -2802.805 L3_1.y = 226.201 L3_1.z = -4472.692 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 160.234 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 11 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 227002 L3_1 = {} L3_1.x = -2806.092 L3_1.y = 226.61 L3_1.z = -4467.504 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 115.907 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 11 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 227003 L4_1 = {} L4_1.x = -2798.484 L4_1.y = 225.122 L4_1.z = -4466.747 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 219.511 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 11 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 227004 L5_1 = {} L5_1.x = -2797.103 L5_1.y = 225.523 L5_1.z = -4469.965 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 249.28 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 11 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 227005 L6_1 = {} L6_1.x = -2802.735 L6_1.y = 225.208 L6_1.z = -4465.381 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 185.223 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 11 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 227006 L7_1 = {} L7_1.x = -2796.711 L7_1.y = 225.901 L7_1.z = -4475.023 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 311.363 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 11 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1008 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1009 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)