local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220209 L1_1 = {} L1_1.loop_mode = 0 L1_1.group_ID = 133220209 L1_1.gadget_1 = 209001 L1_1.gadget_2 = 209002 L1_1.gadget_3 = 209003 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 209001 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -2534.598 L4_1.y = 233.71 L4_1.z = -4192.898 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 351.508 L4_1.y = 155.31 L4_1.z = 8.675 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.area_id = 11 L2_1[209001] = L3_1 L3_1 = {} L3_1.config_id = 209002 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -2543.894 L4_1.y = 235.74 L4_1.z = -4198.278 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 3.204 L4_1.y = 210.391 L4_1.z = 351.353 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L3_1.area_id = 11 L2_1[209002] = L3_1 L3_1 = {} L3_1.config_id = 209003 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -2544.915 L4_1.y = 233.26 L4_1.z = -4190.133 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 358.856 L4_1.y = 233.595 L4_1.z = 334.301 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action03 L3_1.state = L4_1 L3_1.area_id = 11 L2_1[209003] = L3_1 L3_1 = {} L3_1.config_id = 209006 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = -2539.759 L4_1.y = 233.563 L4_1.z = -4191.026 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 10.93 L4_1.y = 15.691 L4_1.z = 5.856 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 11 L2_1[209006] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1209007 L3_1.name = "VARIABLE_CHANGE_209007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_209007" L3_1.action = "" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 209001 L6_1 = 209002 L7_1 = 209003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 209006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_209007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightResonanceStone" L2_1(L3_1)