local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133220200 function L1_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.PrintContextLog L2_2 = A0_2 L3_2 = "@@ LUA_WARNING : CallPlayCutScene" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "HasPlayedCS" L1_2 = L1_2(L2_2, L3_2) if 0 == L1_2 then L1_2 = ScriptLib L1_2 = L1_2.PlayCutScene L2_2 = A0_2 L3_2 = 25 L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "HasPlayedCS" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L1_2 = 0 return L1_2 end SLC_PlayCutScene_UnlockSakura = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 200001 L2_1.gadget_id = 70290094 L3_1 = {} L3_1.x = -2465.643 L3_1.y = 449.196 L3_1.z = -4422.203 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 332.221 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L3_1 = {} L3_1.offering_id = 2 L2_1.offering_config = L3_1 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 200004 L3_1.gadget_id = 70290149 L4_1 = {} L4_1.x = -2463.98 L4_1.y = 442.29 L4_1.z = -4426.02 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 296.759 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1200002 L2_1.name = "OFFERING_LEVELUP_200002" L3_1 = EventType L3_1 = L3_1.EVENT_OFFERING_LEVELUP L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_OFFERING_LEVELUP_200002" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1200005 L3_1.name = "QUEST_FINISH_200005" L4_1 = EventType L4_1 = L4_1.EVENT_QUEST_FINISH L3_1.event = L4_1 L3_1.source = "201310" L3_1.condition = "" L3_1.action = "action_EVENT_QUEST_FINISH_200005" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "HasPlayedCS" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_FINISH_200005" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 200001 L6_1 = 200004 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "OFFERING_LEVELUP_200002" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if 2 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_OfferingLevel" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133220200 L5_2 = 200004 L6_2 = 201 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_OfferingLevel" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_OFFERING_LEVELUP_200002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GoToGroupSuite L3_2 = A0_2 L4_2 = 133220200 L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : goto_groupSuite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_200005 = L1_1