local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133217344 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 344001 L3_1.gadget_id = 70360001 L4_1 = {} L4_1.x = -4660.722 L4_1.y = 142.434 L4_1.z = -4230.413 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 175.4 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 19 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 344002 L4_1.gadget_id = 70211101 L5_1 = {} L5_1.x = -4658.826 L5_1.y = 142.301 L5_1.z = -4230.374 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 16.14 L5_1.y = 208.587 L5_1.z = 4.284 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L4_1.showcutscene = true L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.name = "chest" L5_1.exp = 1 L4_1.explore = L5_1 L4_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1344003 L3_1.name = "GADGET_CREATE_344003" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_CREATE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_CREATE_344003" L3_1.action = "action_EVENT_GADGET_CREATE_344003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1344004 L4_1.name = "SELECT_OPTION_344004" L5_1 = EventType L5_1 = L5_1.EVENT_SELECT_OPTION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_SELECT_OPTION_344004" L4_1.action = "action_EVENT_SELECT_OPTION_344004" L5_1 = {} L5_1.config_id = 1344005 L5_1.name = "GADGET_STATE_CHANGE_344005" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_344005" L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_344005" L5_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1