local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133217230 L1_1 = {} L2_1 = {} L2_1.config_id = 230001 L2_1.monster_id = 28020503 L3_1 = {} L3_1.x = -4700.792 L3_1.y = 215.164 L3_1.z = -3689.017 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 242.171 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_tag = "\232\181\176\229\133\189" L2_1.disableWander = true L2_1.pose_id = 1 L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 230002 L3_1.monster_id = 28020505 L4_1 = {} L4_1.x = -4700.799 L4_1.y = 215.092 L4_1.z = -3689.675 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 285.408 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\232\181\176\229\133\189" L3_1.disableWander = true L3_1.pose_id = 1 L3_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 230003 L2_1.gadget_id = 70710110 L3_1 = {} L3_1.x = -4701.653 L3_1.y = 215.127 L3_1.z = -3689.406 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 5.213 L3_1.y = 0.231 L3_1.z = 0.352 L2_1.rot = L3_1 L2_1.level = 1 L2_1.interact_id = 50 L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 230005 L3_1.gadget_id = 70360001 L4_1 = {} L4_1.x = -4701.667 L4_1.y = 213.363 L4_1.z = -3689.371 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1230004 L2_1.name = "GADGET_STATE_CHANGE_230004" L3_1 = EventType L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_230004" L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_230004" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 230001 L5_1 = 230002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 230003 L5_1 = 230005 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GADGET_STATE_CHANGE_230004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 133217230 L6_2 = 230003 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_230004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7221109" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_230004 = L1_1