local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 133217070 L1_1 = {} L2_1 = {} L2_1.config_id = 70005 L2_1.monster_id = 24020301 L3_1 = {} L3_1.x = -4255.654 L3_1.y = 200.446 L3_1.z = -3754.821 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 314.981 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 30 L2_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L2_1.pose_id = 100 L2_1.area_id = 14 L3_1 = {} L3_1.config_id = 70006 L3_1.monster_id = 24020301 L4_1 = {} L4_1.x = -4280.591 L4_1.y = 200.42 L4_1.z = -3793.702 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 359.681 L4_1.y = 48.811 L4_1.z = 0.697 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L3_1.pose_id = 100 L3_1.area_id = 14 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 70002 L2_1.gadget_id = 70211002 L3_1 = {} L3_1.x = -4245.115 L3_1.y = 200.865 L3_1.z = -3764.239 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 4.654 L3_1.y = 57.652 L3_1.z = 2.336 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 14 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1070003 L2_1.name = "ANY_MONSTER_DIE_70003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_70003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_70003" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 70001 L3_1.monster_id = 24020101 L4_1 = {} L4_1.x = -4242.729 L4_1.y = 200.808 L4_1.z = -3767.146 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 7.365 L4_1.y = 73.018 L4_1.z = 2.92 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179" L3_1.pose_id = 101 L3_1.area_id = 14 L2_1[1] = L3_1 L1_1.monsters = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 70005 L5_1 = 70006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 70002 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_70003" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_70003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 70002 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 4000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_70003 = L1_1