local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213396 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 396001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3521.278 L3_1.y = 201.218 L3_1.z = -3424.025 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 236.388 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 396002 L3_1 = {} L3_1.x = -3517.032 L3_1.y = 201.074 L3_1.z = -3419.577 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 192.061 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 12 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 396003 L4_1 = {} L4_1.x = -3514.485 L4_1.y = 200.348 L4_1.z = -3426.82 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 295.665 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 12 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 396004 L5_1 = {} L5_1.x = -3517.305 L5_1.y = 200.4 L5_1.z = -3429.105 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 325.433 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 12 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 396005 L6_1 = {} L6_1.x = -3514.172 L6_1.y = 200.57 L6_1.z = -3422.333 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 261.377 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 12 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 396006 L7_1 = {} L7_1.x = -3522.14 L7_1.y = 200.375 L7_1.z = -3430.794 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 27.517 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 12 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)