local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133213222 L1_1 = {} L2_1 = {} L2_1.config_id = 222001 L2_1.monster_id = 25070101 L3_1 = {} L3_1.x = -3623.98 L3_1.y = 200.621 L3_1.z = -3358.193 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 358.975 L3_1.y = 304.919 L3_1.z = 1.468 L2_1.rot = L3_1 L2_1.level = 25 L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L2_1.disableWander = true L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 222005 L3_1.monster_id = 25030301 L4_1 = {} L4_1.x = -3654.077 L4_1.y = 201.232 L4_1.z = -3340.36 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 358.21 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.disableWander = true L3_1.pose_id = 9003 L3_1.area_id = 12 L4_1 = {} L4_1.config_id = 222006 L4_1.monster_id = 25010501 L5_1 = {} L5_1.x = -3634.831 L5_1.y = 201.056 L5_1.z = -3354.294 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 358.223 L5_1.y = 352.958 L5_1.z = 0.219 L4_1.rot = L5_1 L4_1.level = 27 L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L4_1.disableWander = true L4_1.pose_id = 9003 L4_1.area_id = 12 L5_1 = {} L5_1.config_id = 222007 L5_1.monster_id = 25010601 L6_1 = {} L6_1.x = -3647.742 L6_1.y = 201.204 L6_1.z = -3343.968 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 358.21 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L5_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1222002 L2_1.name = "MONSTER_BATTLE_222002" L3_1 = EventType L3_1 = L3_1.EVENT_MONSTER_BATTLE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_MONSTER_BATTLE_222002" L2_1.action = "action_EVENT_MONSTER_BATTLE_222002" L3_1 = {} L3_1.config_id = 1222003 L3_1.name = "MONSTER_BATTLE_222003" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_222003" L3_1.action = "action_EVENT_MONSTER_BATTLE_222003" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 222005 L5_1 = 222006 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "MONSTER_BATTLE_222002" L5_1 = "MONSTER_BATTLE_222003" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 222006 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_222002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 222001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_222002 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 222005 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_222003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 222007 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_222003 = L1_1