local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213191 L1_1 = {} L1_1.loop_mode = 0 L1_1.group_ID = 133213191 L1_1.gadget_1 = 191001 L1_1.gadget_2 = 191002 L1_1.gadget_3 = 191003 L1_1.gadget_4 = 0 L1_1.gadget_5 = 0 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 191001 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -3377.517 L4_1.y = 225.077 L4_1.z = -3700.741 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 346.843 L4_1.y = 332.016 L4_1.z = 5.981 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.area_id = 12 L2_1[191001] = L3_1 L3_1 = {} L3_1.config_id = 191002 L3_1.gadget_id = 70330074 L4_1 = {} L4_1.x = -3371.555 L4_1.y = 224.442 L4_1.z = -3699.19 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 8.591 L4_1.y = 190.274 L4_1.z = 8.942 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L3_1.area_id = 12 L2_1[191002] = L3_1 L3_1 = {} L3_1.config_id = 191003 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -3365.908 L4_1.y = 222.998 L4_1.z = -3702.66 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 6.644 L4_1.y = 219.089 L4_1.z = 14.77 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action03 L3_1.state = L4_1 L3_1.area_id = 12 L2_1[191003] = L3_1 L3_1 = {} L3_1.config_id = 191006 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = -3372.901 L4_1.y = 224.09 L4_1.z = -3705.4 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 6.652 L4_1.y = 191.25 L4_1.z = 4.003 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 12 L2_1[191006] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1191004 L3_1.name = "VARIABLE_CHANGE_191004" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_191004" L3_1.action = "action_EVENT_VARIABLE_CHANGE_191004" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 191001 L6_1 = 191002 L7_1 = 191003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "VARIABLE_CHANGE_191004" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 191006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_191004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "finish" L5_2 = 1 L6_2 = 133213495 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_191004 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightResonanceStone" L2_1(L3_1)