local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133212457 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 457001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3941.921 L3_1.y = 200.876 L3_1.z = -2446.028 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 303.407 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 13 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 457002 L3_1 = {} L3_1.x = -3936.16 L3_1.y = 200.798 L3_1.z = -2448.207 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 259.08 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 13 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 457003 L4_1 = {} L4_1.x = -3941.809 L4_1.y = 200.649 L4_1.z = -2453.396 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 2.684 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 13 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 457004 L5_1 = {} L5_1.x = -3945.043 L5_1.y = 200.256 L5_1.z = -2451.683 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 32.452 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 13 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 457005 L6_1 = {} L6_1.x = -3937.571 L6_1.y = 200.619 L6_1.z = -2451.919 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 328.395 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 13 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 457006 L7_1 = {} L7_1.x = -3948.48 L7_1.y = 200.108 L7_1.z = -2447.943 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 94.536 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 13 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)