local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133212396 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 396001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3898.918 L3_1.y = 228.658 L3_1.z = -2145.252 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 179.115 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 13 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 396002 L3_1 = {} L3_1.x = -3900.365 L3_1.y = 229.155 L3_1.z = -2139.275 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 134.788 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 13 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 396003 L4_1 = {} L4_1.x = -3892.895 L4_1.y = 228.783 L4_1.z = -2141.049 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 238.392 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 13 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 396004 L5_1 = {} L5_1.x = -3892.498 L5_1.y = 228.465 L5_1.z = -2144.658 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 268.16 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 13 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 396005 L6_1 = {} L6_1.x = -3896.5 L6_1.y = 228.718 L6_1.z = -2138.359 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 204.103 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 13 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 396006 L7_1 = {} L7_1.x = -3893.69 L7_1.y = 228.003 L7_1.z = -2149.64 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 330.244 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 13 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)