local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133212382 L1_1 = {} L1_1.group_ID = 133212382 L1_1.trigger_playRegion = 382006 L1_1.gadget_1 = 382002 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 382001 L3_1.gadget_id = 70950068 L4_1 = {} L4_1.x = -3560.69 L4_1.y = 200.373 L4_1.z = -2630.913 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 325.985 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 10 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 382002 L4_1.gadget_id = 70950070 L5_1 = {} L5_1.x = -3578.358 L5_1.y = 200.074 L5_1.z = -2613.884 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 130.782 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 10 L4_1.area_id = 13 L5_1 = {} L5_1.config_id = 382003 L5_1.gadget_id = 70950069 L6_1 = {} L6_1.x = -3585.296 L6_1.y = 204.852 L6_1.z = -2630.17 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 10 L5_1.area_id = 13 L6_1 = {} L6_1.config_id = 382005 L6_1.gadget_id = 70211101 L7_1 = {} L7_1.x = -3568.976 L7_1.y = 200.549 L7_1.z = -2625.128 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 4.154 L7_1.y = 172.115 L7_1.z = 3.926 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\231\168\187\229\166\187" L6_1.isOneoff = true L6_1.persistent = true L7_1 = {} L7_1.name = "chest" L7_1.exp = 1 L6_1.explore = L7_1 L6_1.area_id = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 382006 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 30 L4_1 = {} L4_1.x = -3567.721 L4_1.y = 200.322 L4_1.z = -2617.225 L3_1.pos = L4_1 L3_1.area_id = 13 L4_1 = {} L5_1 = "Move_Electric_Stake_Play" L4_1[1] = L5_1 L3_1.team_ability_group_list = L4_1 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1382007 L3_1.name = "VARIABLE_CHANGE_382007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_382007" L3_1.action = "" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 382001 L6_1 = 382002 L7_1 = 382003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 382006 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 382005 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_382007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/ChargingPort" L2_1(L3_1)